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83 lines
2.4 KiB
Dart
83 lines
2.4 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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/// Flutter code sample for [Switch].
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import 'package:flutter/material.dart';
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void main() => runApp(const SwitchApp());
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class SwitchApp extends StatelessWidget {
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const SwitchApp({super.key});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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home: Scaffold(
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appBar: AppBar(title: const Text('Switch Sample')),
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body: const Center(
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child: SwitchExample(),
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),
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),
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);
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}
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}
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class SwitchExample extends StatefulWidget {
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const SwitchExample({super.key});
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@override
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State<SwitchExample> createState() => _SwitchExampleState();
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}
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class _SwitchExampleState extends State<SwitchExample> {
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bool light = true;
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@override
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Widget build(BuildContext context) {
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final MaterialStateProperty<Color?> trackColor = MaterialStateProperty.resolveWith<Color?>(
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(Set<MaterialState> states) {
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// Track color when the switch is selected.
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if (states.contains(MaterialState.selected)) {
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return Colors.amber;
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}
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// Otherwise return null to set default track color
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// for remaining states such as when the switch is
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// hovered, focused, or disabled.
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return null;
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},
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);
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final MaterialStateProperty<Color?> overlayColor = MaterialStateProperty.resolveWith<Color?>(
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(Set<MaterialState> states) {
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// Material color when switch is selected.
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if (states.contains(MaterialState.selected)) {
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return Colors.amber.withOpacity(0.54);
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}
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// Material color when switch is disabled.
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if (states.contains(MaterialState.disabled)) {
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return Colors.grey.shade400;
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}
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// Otherwise return null to set default material color
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// for remaining states such as when the switch is
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// hovered, or focused.
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return null;
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},
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);
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return Switch(
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// This bool value toggles the switch.
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value: light,
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overlayColor: overlayColor,
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trackColor: trackColor,
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thumbColor: const MaterialStatePropertyAll<Color>(Colors.black),
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onChanged: (bool value) {
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// This is called when the user toggles the switch.
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setState(() {
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light = value;
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});
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},
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);
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}
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}
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