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106 lines
3.5 KiB
Dart
106 lines
3.5 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'package:meta/meta.dart';
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import '../application_package.dart';
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import '../base/common.dart';
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import '../base/utils.dart';
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import '../build_info.dart';
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import '../globals.dart' as globals;
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import '../ios/mac.dart';
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import '../runner/flutter_command.dart' show DevelopmentArtifact, FlutterCommandResult;
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import 'build.dart';
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/// Builds an .app for an iOS app to be used for local testing on an iOS device
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/// or simulator. Can only be run on a macOS host. For producing deployment
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/// .ipas, see https://flutter.dev/docs/deployment/ios.
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class BuildIOSCommand extends BuildSubCommand {
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BuildIOSCommand({ @required bool verboseHelp }) {
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addTreeShakeIconsFlag();
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addSplitDebugInfoOption();
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addBuildModeFlags(defaultToRelease: false);
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usesTargetOption();
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usesFlavorOption();
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usesPubOption();
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usesBuildNumberOption();
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usesBuildNameOption();
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addDartObfuscationOption();
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usesDartDefineOption();
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usesExtraFrontendOptions();
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addEnableExperimentation(hide: !verboseHelp);
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argParser
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..addFlag('simulator',
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help: 'Build for the iOS simulator instead of the device.',
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)
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..addFlag('codesign',
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defaultsTo: true,
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help: 'Codesign the application bundle (only available on device builds).',
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);
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}
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@override
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final String name = 'ios';
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@override
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final String description = 'Build an iOS application bundle (Mac OS X host only).';
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@override
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Future<Set<DevelopmentArtifact>> get requiredArtifacts async => const <DevelopmentArtifact>{
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DevelopmentArtifact.iOS,
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};
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@override
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Future<FlutterCommandResult> runCommand() async {
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final bool forSimulator = boolArg('simulator');
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defaultBuildMode = forSimulator ? BuildMode.debug : BuildMode.release;
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if (!globals.platform.isMacOS) {
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throwToolExit('Building for iOS is only supported on the Mac.');
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}
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final BuildableIOSApp app = await applicationPackages.getPackageForPlatform(TargetPlatform.ios) as BuildableIOSApp;
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if (app == null) {
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throwToolExit('Application not configured for iOS');
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}
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final bool shouldCodesign = boolArg('codesign');
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if (!forSimulator && !shouldCodesign) {
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globals.printStatus('Warning: Building for device with codesigning disabled. You will '
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'have to manually codesign before deploying to device.');
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}
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final BuildInfo buildInfo = getBuildInfo();
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if (forSimulator && !buildInfo.supportsSimulator) {
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throwToolExit('${toTitleCase(buildInfo.friendlyModeName)} mode is not supported for simulators.');
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}
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final String logTarget = forSimulator ? 'simulator' : 'device';
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final String typeName = globals.artifacts.getEngineType(TargetPlatform.ios, buildInfo.mode);
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globals.printStatus('Building $app for $logTarget ($typeName)...');
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final XcodeBuildResult result = await buildXcodeProject(
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app: app,
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buildInfo: buildInfo,
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targetOverride: targetFile,
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buildForDevice: !forSimulator,
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codesign: shouldCodesign,
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);
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if (!result.success) {
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await diagnoseXcodeBuildFailure(result, globals.flutterUsage, globals.logger);
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throwToolExit('Encountered error while building for $logTarget.');
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}
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if (result.output != null) {
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globals.printStatus('Built ${result.output}.');
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}
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return FlutterCommandResult.success();
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}
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}
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