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Almost all of the code is just adopting to changes to the APIs of `package:native_assets_builder`, `package:native_assets_cli` and `package:native_toolchain_c` There's only two semantic changes * Removes a test that checks for a verification error if a build hook produces a static library if the preferred linking mode is dynamic: => The test is written in a very hacky way. By monkey patching the build config.json that flutter build actually made. This monkey patching relies on package:cli_config which is now no longer used. => The actual code that checks for this mismatch lives in dart-lang/native repository and is tested there. So there's really no need to duplicate that. * The `package:native_assets_builder` no longer knows about code assets. This is something a user of that package (e.g. flutter tools) adds. Now the dry-run functionality will invoke build hooks who produce code assets without an architecture. => The `package:native_assets_builder` used to expand such a code asset to N different code assets (one for each supported architecture) => This logic was now moved to flutter tools. => In the near future we're going to this dry-run complexity, which will then also get rid of this uglyness (of expanding to all archs of an OS).
50 lines
1.9 KiB
Dart
50 lines
1.9 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:logging/logging.dart';
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import 'package:native_assets_cli/code_assets.dart';
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import 'package:native_assets_cli/code_assets_builder.dart';
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import 'package:native_toolchain_c/native_toolchain_c.dart';
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void main(List<String> args) async {
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await build(args, (BuildConfig config, BuildOutputBuilder output) async {
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final String assetName;
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if (config.linkingEnabled) {
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// The link hook will be run. So emit an asset with a name that is
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// not used, so that the link hook can rename it.
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// This will ensure the test fails if the link-hooks are not run
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// while being reported that linking is enabled.
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assetName = 'some_asset_name_that_is_not_used';
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} else {
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// The link hook will not be run, so immediately emit an asset for
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// bundling.
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assetName = '${config.packageName}_bindings_generated.dart';
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}
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final String packageName = config.packageName;
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final CBuilder cbuilder = CBuilder.library(
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name: packageName,
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assetName: assetName,
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sources: <String>[
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'src/$packageName.c',
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],
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dartBuildFiles: <String>['hook/build.dart'],
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);
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final BuildOutputBuilder outputCatcher = BuildOutputBuilder();
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await cbuilder.run(
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config: config,
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output: outputCatcher,
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logger: Logger('')
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..level = Level.ALL
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..onRecord.listen((LogRecord record) => print(record.message)),
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);
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final BuildOutput catchedOutput = BuildOutput(outputCatcher.json);
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output.addDependencies(catchedOutput.dependencies);
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// Send the asset to hook/link.dart or immediately for bundling.
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output.codeAssets.add(
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catchedOutput.codeAssets.single,
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linkInPackage: config.linkingEnabled ? 'link_hook' : null,
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);
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});
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}
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