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This adds iOS key map generation that uses std::maps. It uses std::maps because on iOS if we use NSDictionaries, then when XCode loads the dylib, the initialization of those status NSDictionaries hasn't yet occurred, and it crashes the app. std::maps have a well-defined static behavior, and are correctly initialized. I also made the naming of variables, fields, etc. consistent for macOS. We variously had macosFoo, macOSFoo, and macOsFoo. I eliminated macOsFoo and macosFoo, since the rest of the repo uses macOSFoo for lowerCamelCase names (with only a few exceptions). I used iOSFoo for iOS.
29 lines
956 B
Cheetah
29 lines
956 B
Cheetah
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <map>
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// DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT
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// This file is generated by
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// flutter/flutter:dev/tools/gen_keycodes/bin/gen_keycodes.dart and should not
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// be edited directly.
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//
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// Edit the template
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// flutter/flutter:dev/tools/gen_keycodes/data/glfw_keyboard_map_cc.tmpl
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// instead.
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//
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// See flutter/flutter:dev/tools/gen_keycodes/README.md for more information.
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/// Maps GLFW-specific key codes to the matching [LogicalKeyboardKey].
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const std::map<int, int> g_glfw_to_logical_key = {
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@@@GLFW_KEY_CODE_MAP@@@
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};
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/// A map of GLFW key codes which have printable representations, but appear
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/// on the number pad. Used to provide different key objects for keys like
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/// KEY_EQUALS and NUMPAD_EQUALS.
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const std::map<int, int> g_glfw_numpad_map = {
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@@@GLFW_NUMPAD_MAP@@@
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};
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