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![]() Change the following in the `flutter create` templates. I didn't make any auto-migrations for existing apps because none seem that critical: 1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS. 1. Turn on `BuildIndependentTargetsInParallel` in macOS template. https://github.com/flutter/flutter/pull/125827/files#r1181817619 1. Turn on `DEAD_CODE_STRIPPING` in macOS template. 1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template. `flutter` scripts don't work with this on. This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`. Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode. Run migrator on all the example apps. A few aren't Flutter apps so I edited them in Xcode. Fixes https://github.com/flutter/flutter/issues/140253 See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304. |
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README.md |
Example of switching between full-screen Flutter and Platform View
This project demonstrates how to bring up a full-screen iOS/Android view from a full-screen Flutter view along with passing data back and forth between the two.
On iOS, we use a CocoaPods dependency to add a Material Design button, and so
pod install
needs to be invoked in the ios/
folder before flutter run
:
pushd ios/ ; pod install ; popd
flutter run