flutter/dev/benchmarks/complex_layout/test_memory/scroll_perf.dart
John McDole e80bbd929e
Fix flaky complex_layout_scroll_perf__memory & flutter_gallery__memory_nav (#150368)
Initial tap is missing sometimes; either its never delivered or it is
delivered before gesture controller is hooked up.

1: Update MemoryTest to have option `requiresTapToStart` guarding the
   new paths
2: Update the two perf tests that appear to be flaky to output when
   TAPPED is received
3: Update the MemoryTest to keep tapping while waiting for TAPPED

Tested on devicelab:
* setting iterations=1
* removing the timeout before READY
* running tests in a while loop

Before this change, you could get the test to hang often. After this
change you'll see "tapping device... [x]" where x is the counter.

Fixes https://github.com/flutter/flutter/issues/150096
2024-06-17 17:14:47 +00:00

70 lines
2.3 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'package:complex_layout/src/app.dart';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter_test/flutter_test.dart';
/// The speed, in pixels per second, that the drag gestures should end with.
const double speed = 1500.0;
/// The number of down drags and the number of up drags. The total number of
/// gestures is twice this number.
const int maxIterations = 4;
/// The time that is allowed between gestures for the fling effect to settle.
const Duration pauses = Duration(milliseconds: 500);
Future<void> main() async {
final Completer<void> ready = Completer<void>();
runApp(GestureDetector(
onTap: () {
debugPrint('==== MEMORY BENCHMARK ==== TAPPED ====');
ready.complete();
},
behavior: HitTestBehavior.opaque,
child: const IgnorePointer(
child: ComplexLayoutApp(),
),
));
await SchedulerBinding.instance.endOfFrame;
debugPrint('==== MEMORY BENCHMARK ==== READY ====');
await ready.future; // waits for tap sent by devicelab task
debugPrint('Continuing...');
// Wait out any errant taps due to synchronization
await Future<void>.delayed(const Duration(milliseconds: 200));
// remove onTap handler, enable pointer events for app
runApp(GestureDetector(
child: const IgnorePointer(
ignoring: false,
child: ComplexLayoutApp(),
),
));
await SchedulerBinding.instance.endOfFrame;
final WidgetController controller = LiveWidgetController(WidgetsBinding.instance);
// Scroll down
for (int iteration = 0; iteration < maxIterations; iteration += 1) {
debugPrint('Scroll down... $iteration/$maxIterations');
await controller.fling(find.byType(ListView), const Offset(0.0, -700.0), speed);
await Future<void>.delayed(pauses);
}
// Scroll up
for (int iteration = 0; iteration < maxIterations; iteration += 1) {
debugPrint('Scroll up... $iteration/$maxIterations');
await controller.fling(find.byType(ListView), const Offset(0.0, 300.0), speed);
await Future<void>.delayed(pauses);
}
debugPrint('==== MEMORY BENCHMARK ==== DONE ====');
}