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122 lines
4.2 KiB
Dart
122 lines
4.2 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:ui' as ui;
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import 'dart:math' as math;
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import 'dart:typed_data';
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ui.Picture paint(ui.Rect paintBounds) {
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ui.PictureRecorder recorder = new ui.PictureRecorder();
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ui.Canvas canvas = new ui.Canvas(recorder, paintBounds);
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ui.Size size = paintBounds.size;
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ui.Paint paint = new ui.Paint();
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ui.Point mid = size.center(ui.Point.origin);
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double radius = size.shortestSide / 2.0;
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canvas.drawPaint(new ui.Paint()..color = const ui.Color(0xFFFFFFFF));
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canvas.save();
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canvas.translate(-mid.x/2.0, ui.view.height*2.0);
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canvas.clipRect(
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new ui.Rect.fromLTRB(0.0, -ui.view.height, ui.view.width, radius));
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canvas.translate(mid.x, mid.y);
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paint.color = const ui.Color.fromARGB(128, 255, 0, 255);
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canvas.rotate(math.PI/4.0);
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ui.Gradient yellowBlue = new ui.Gradient.linear(
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<ui.Point>[new ui.Point(-radius, -radius), new ui.Point(0.0, 0.0)],
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<ui.Color>[const ui.Color(0xFFFFFF00), const ui.Color(0xFF0000FF)]
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);
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canvas.drawRect(new ui.Rect.fromLTRB(-radius, -radius, radius, radius),
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new ui.Paint()..shader = yellowBlue);
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// Scale x and y by 0.5.
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Float64List scaleMatrix = new Float64List.fromList(<double>[
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0.5, 0.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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]);
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canvas.concat(scaleMatrix);
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paint.color = const ui.Color.fromARGB(128, 0, 255, 0);
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canvas.drawCircle(ui.Point.origin, radius, paint);
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canvas.restore();
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canvas.translate(0.0, 50.0);
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ui.LayerDrawLooperBuilder builder = new ui.LayerDrawLooperBuilder()
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..addLayerOnTop(
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new ui.DrawLooperLayerInfo()
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..setOffset(const ui.Offset(150.0, 0.0))
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..setColorMode(ui.TransferMode.src)
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..setPaintBits(ui.PaintBits.all),
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new ui.Paint()
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..color = const ui.Color.fromARGB(128, 255, 255, 0)
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..colorFilter = new ui.ColorFilter.mode(
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const ui.Color.fromARGB(128, 0, 0, 255),
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ui.TransferMode.srcIn
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)
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..maskFilter = new ui.MaskFilter.blur(
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ui.BlurStyle.normal, 3.0, highQuality: true
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)
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)
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..addLayerOnTop(
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new ui.DrawLooperLayerInfo()
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..setOffset(const ui.Offset(75.0, 75.0))
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..setColorMode(ui.TransferMode.src)
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..setPaintBits(ui.PaintBits.shader),
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new ui.Paint()
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..shader = new ui.Gradient.radial(
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new ui.Point(0.0, 0.0), radius/3.0,
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<ui.Color>[
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const ui.Color(0xFFFFFF00),
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const ui.Color(0xFFFF0000)
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],
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null,
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ui.TileMode.mirror
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)
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// Since we're don't set ui.PaintBits.maskFilter, this has no effect.
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..maskFilter = new ui.MaskFilter.blur(
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ui.BlurStyle.normal, 50.0, highQuality: true
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)
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)
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..addLayerOnTop(
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new ui.DrawLooperLayerInfo()..setOffset(const ui.Offset(225.0, 75.0)),
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// Since this layer uses a DST color mode, this has no effect.
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new ui.Paint()..color = const ui.Color.fromARGB(128, 255, 0, 0)
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);
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paint.drawLooper = builder.build();
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canvas.drawCircle(ui.Point.origin, radius, paint);
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return recorder.endRecording();
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}
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ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) {
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final double devicePixelRatio = ui.view.devicePixelRatio;
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ui.Rect sceneBounds = new ui.Rect.fromLTWH(0.0, 0.0, ui.view.width * devicePixelRatio, ui.view.height * devicePixelRatio);
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Float64List deviceTransform = new Float64List(16)
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..[0] = devicePixelRatio
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..[5] = devicePixelRatio
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..[10] = 1.0
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..[15] = 1.0;
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ui.SceneBuilder sceneBuilder = new ui.SceneBuilder(sceneBounds)
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..pushTransform(deviceTransform)
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..addPicture(ui.Offset.zero, picture, paintBounds)
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..pop();
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return sceneBuilder.build();
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}
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void beginFrame(double timeStamp) {
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ui.Rect paintBounds = new ui.Rect.fromLTWH(0.0, 0.0, ui.view.width, ui.view.height);
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ui.Picture picture = paint(paintBounds);
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ui.Scene scene = composite(picture, paintBounds);
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ui.view.scene = scene;
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}
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void main() {
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ui.view.setFrameCallback(beginFrame);
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ui.view.scheduleFrame();
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}
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