/* This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #include #include static void reverseConnectStateCallback(UA_Server *server, UA_UInt64 handle, UA_SecureChannelState state, void *context) { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Reverse connect state callback for %lu with context %p: State %d", (unsigned long)handle, context, state); } int main(void) { UA_Server *server = UA_Server_new(); UA_UInt64 handle = 0; UA_Server_addReverseConnect(server, UA_STRING("opc.tcp://localhost:4841"), reverseConnectStateCallback, (void *)123456, &handle); UA_Server_runUntilInterrupt(server); UA_Server_delete(server); return 0; }