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128 lines
5.8 KiB
C
128 lines
5.8 KiB
C
/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
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* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
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/**
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* Client disconnect handling
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* --------------------------
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* This example shows you how to handle a client disconnect, e.g., if the server
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* is shut down while the client is connected. You just need to call connect
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* again and the client will automatically reconnect.
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*
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* This example is very similar to the tutorial_client_firststeps.c. */
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#include "open62541.h"
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#include <signal.h>
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UA_Boolean running = true;
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UA_Logger logger = UA_Log_Stdout;
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static void stopHandler(int sign) {
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Received Ctrl-C");
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running = 0;
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}
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static void
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handler_currentTimeChanged(UA_Client *client, UA_UInt32 subId, void *subContext,
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UA_UInt32 monId, void *monContext, UA_DataValue *value) {
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "currentTime has changed!");
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if(UA_Variant_hasScalarType(&value->value, &UA_TYPES[UA_TYPES_DATETIME])) {
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UA_DateTime raw_date = *(UA_DateTime *) value->value.data;
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UA_DateTimeStruct dts = UA_DateTime_toStruct(raw_date);
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "date is: %02u-%02u-%04u %02u:%02u:%02u.%03u",
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dts.day, dts.month, dts.year, dts.hour, dts.min, dts.sec, dts.milliSec);
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}
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}
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static void
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deleteSubscriptionCallback(UA_Client *client, UA_UInt32 subscriptionId, void *subscriptionContext) {
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Subscription Id %u was deleted", subscriptionId);
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}
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static void
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subscriptionInactivityCallback (UA_Client *client, UA_UInt32 subId, void *subContext) {
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Inactivity for subscription %u", subId);
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}
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static void
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stateCallback (UA_Client *client, UA_ClientState clientState) {
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switch(clientState) {
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case UA_CLIENTSTATE_DISCONNECTED:
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "The client is disconnected");
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break;
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case UA_CLIENTSTATE_WAITING_FOR_ACK:
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Waiting for ack");
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break;
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case UA_CLIENTSTATE_CONNECTED:
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A TCP connection to the server is open");
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break;
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case UA_CLIENTSTATE_SECURECHANNEL:
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A SecureChannel to the server is open");
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break;
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case UA_CLIENTSTATE_SESSION:{
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A session with the server is open");
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/* A new session was created. We need to create the subscription. */
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/* Create a subscription */
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UA_CreateSubscriptionRequest request = UA_CreateSubscriptionRequest_default();
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UA_CreateSubscriptionResponse response = UA_Client_Subscriptions_create(client, request,
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NULL, NULL, deleteSubscriptionCallback);
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if(response.responseHeader.serviceResult == UA_STATUSCODE_GOOD)
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Create subscription succeeded, id %u", response.subscriptionId);
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else
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return;
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/* Add a MonitoredItem */
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UA_MonitoredItemCreateRequest monRequest =
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UA_MonitoredItemCreateRequest_default(UA_NODEID_NUMERIC(0, UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME));
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UA_MonitoredItemCreateResult monResponse =
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UA_Client_MonitoredItems_createDataChange(client, response.subscriptionId,
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UA_TIMESTAMPSTORETURN_BOTH,
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monRequest, NULL, handler_currentTimeChanged, NULL);
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if(monResponse.statusCode == UA_STATUSCODE_GOOD)
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Monitoring UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME', id %u", monResponse.monitoredItemId);
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}
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break;
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case UA_CLIENTSTATE_SESSION_RENEWED:
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A session with the server is open (renewed)");
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/* The session was renewed. We don't need to recreate the subscription. */
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break;
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case UA_CLIENTSTATE_SESSION_DISCONNECTED:
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UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Session disconnected");
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break;
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}
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return;
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}
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int main(void) {
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signal(SIGINT, stopHandler); /* catches ctrl-c */
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UA_ClientConfig config = UA_ClientConfig_default;
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/* Set stateCallback */
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config.stateCallback = stateCallback;
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config.subscriptionInactivityCallback = subscriptionInactivityCallback;
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UA_Client *client = UA_Client_new(config);
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/* Endless loop runAsync */
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while (running) {
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/* if already connected, this will return GOOD and do nothing */
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/* if the connection is closed/errored, the connection will be reset and then reconnected */
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/* Alternatively you can also use UA_Client_getState to get the current state */
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UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840");
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if(retval != UA_STATUSCODE_GOOD) {
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UA_LOG_ERROR(logger, UA_LOGCATEGORY_USERLAND, "Not connected. Retrying to connect in 1 second");
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/* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */
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/* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */
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UA_sleep_ms(1000);
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continue;
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}
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UA_Client_run_iterate(client, 1000);
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};
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/* Clean up */
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UA_Client_delete(client); /* Disconnects the client internally */
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return UA_STATUSCODE_GOOD;
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}
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