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228 lines
9.8 KiB
C
228 lines
9.8 KiB
C
/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
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* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
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/**
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* Adding Async Methods to Objects
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* -------------------------
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*
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* An object in an OPC UA information model may contain methods similar to
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* objects in a programming language. Methods are represented by a MethodNode.
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* Note that several objects may reference the same MethodNode. When an object
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* type is instantiated, a reference to the method is added instead of copying
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* the MethodNode. Therefore, the identifier of the context object is always
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* explicitly stated when a method is called.
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*
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* The method callback takes as input a custom data pointer attached to the
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* method node, the identifier of the object from which the method is called,
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* and two arrays for the input and output arguments. The input and output
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* arguments are all of type :ref:`variant`. Each variant may in turn contain a
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* (multi-dimensional) array or scalar of any data type.
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*
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* Constraints for the method arguments are defined in terms of data type, value
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* rank and array dimension (similar to variable definitions). The argument
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* definitions are stored in child VariableNodes of the MethodNode with the
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* respective BrowseNames ``(0, "InputArguments")`` and ``(0,
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* "OutputArguments")``.
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*
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* Example: Hello World Method
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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* The method takes a string scalar and returns a string scalar with "Hello "
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* prepended. The type and length of the input arguments is checked internally
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* by the SDK, so that we don't have to verify the arguments in the callback. */
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#include <open62541/client_config_default.h>
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#include <open62541/plugin/log_stdout.h>
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#include <open62541/server.h>
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#include <signal.h>
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#include <stdlib.h>
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#include "common.h"
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#ifndef UA_ARCHITECTURE_WIN32
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#include <pthread.h>
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#define THREAD_HANDLE pthread_t
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#define THREAD_CREATE(handle, callback) do { \
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sigset_t set; \
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sigemptyset(&set); \
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sigaddset(&set, SIGINT); \
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pthread_sigmask(SIG_BLOCK, &set, NULL); \
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pthread_create(&handle, NULL, callback, &set); \
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} while(0)
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#define THREAD_JOIN(handle) pthread_join(handle, NULL)
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#define THREAD_CALLBACK(name) static void * name(void *_)
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#else
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#include <windows.h>
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#define THREAD_HANDLE HANDLE
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#define THREAD_CREATE(handle, callback) { handle = CreateThread( NULL, 0, callback, NULL, 0, NULL); }
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#define THREAD_JOIN(handle) WaitForSingleObject(handle, INFINITE)
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#define THREAD_CALLBACK(name) static DWORD WINAPI name( LPVOID lpParam )
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#endif
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static UA_Server* globalServer;
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static volatile UA_Boolean running = true;
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static UA_StatusCode
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helloWorldMethodCallback1(UA_Server *server,
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const UA_NodeId *sessionId, void *sessionHandle,
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const UA_NodeId *methodId, void *methodContext,
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const UA_NodeId *objectId, void *objectContext,
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size_t inputSize, const UA_Variant *input,
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size_t outputSize, UA_Variant *output) {
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UA_String *inputStr = (UA_String*)input->data;
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UA_String tmp = UA_STRING_ALLOC("Hello ");
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if(inputStr->length > 0) {
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tmp.data = (UA_Byte *)UA_realloc(tmp.data, tmp.length + inputStr->length);
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memcpy(&tmp.data[tmp.length], inputStr->data, inputStr->length);
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tmp.length += inputStr->length;
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}
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UA_Variant_setScalarCopy(output, &tmp, &UA_TYPES[UA_TYPES_STRING]);
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char* test = (char*)calloc(1,tmp.length+1);
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memcpy(test, tmp.data, tmp.length);
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UA_String_clear(&tmp);
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World 1 (async)' was called and will take 3 seconds");
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, " Data 1: %s", test);
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free(test);
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World 1 (async)' has ended");
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return UA_STATUSCODE_GOOD;
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}
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static void
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addHelloWorldMethod1(UA_Server *server) {
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UA_Argument inputArgument;
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UA_Argument_init(&inputArgument);
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inputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
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inputArgument.name = UA_STRING("MyInput");
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inputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
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inputArgument.valueRank = UA_VALUERANK_SCALAR;
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UA_Argument outputArgument;
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UA_Argument_init(&outputArgument);
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outputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
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outputArgument.name = UA_STRING("MyOutput");
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outputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
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outputArgument.valueRank = UA_VALUERANK_SCALAR;
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UA_MethodAttributes helloAttr = UA_MethodAttributes_default;
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helloAttr.description = UA_LOCALIZEDTEXT("en-US","Say `Hello World` async");
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helloAttr.displayName = UA_LOCALIZEDTEXT("en-US","Hello World async");
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helloAttr.executable = true;
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helloAttr.userExecutable = true;
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UA_Server_addMethodNode(server, UA_NODEID_NUMERIC(1,62541),
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UA_NS0ID(OBJECTSFOLDER), UA_NS0ID(HASCOMPONENT),
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UA_QUALIFIEDNAME(1, "hello world"),
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helloAttr, &helloWorldMethodCallback1,
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1, &inputArgument, 1, &outputArgument, NULL, NULL);
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/* Get the method node */
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UA_NodeId id = UA_NODEID_NUMERIC(1, 62541);
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UA_Server_setMethodNodeAsync(server, id, UA_TRUE);
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}
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static UA_StatusCode
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helloWorldMethodCallback2(UA_Server *server,
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const UA_NodeId *sessionId, void *sessionHandle,
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const UA_NodeId *methodId, void *methodContext,
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const UA_NodeId *objectId, void *objectContext,
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size_t inputSize, const UA_Variant *input,
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size_t outputSize, UA_Variant *output) {
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UA_String *inputStr = (UA_String*)input->data;
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UA_String tmp = UA_STRING_ALLOC("Hello ");
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if (inputStr->length > 0) {
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tmp.data = (UA_Byte *)UA_realloc(tmp.data, tmp.length + inputStr->length);
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memcpy(&tmp.data[tmp.length], inputStr->data, inputStr->length);
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tmp.length += inputStr->length;
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}
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UA_Variant_setScalarCopy(output, &tmp, &UA_TYPES[UA_TYPES_STRING]);
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char* test = (char*)calloc(1, tmp.length + 1);
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memcpy(test, tmp.data, tmp.length);
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UA_String_clear(&tmp);
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World 2 (async)' was called and will take 1 seconds");
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, " Data 2: %s", test);
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free(test);
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World 2 (async)' has ended");
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return UA_STATUSCODE_GOOD;
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}
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static void
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addHelloWorldMethod2(UA_Server *server) {
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UA_Argument inputArgument;
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UA_Argument_init(&inputArgument);
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inputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
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inputArgument.name = UA_STRING("MyInput");
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inputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
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inputArgument.valueRank = UA_VALUERANK_SCALAR;
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UA_Argument outputArgument;
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UA_Argument_init(&outputArgument);
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outputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
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outputArgument.name = UA_STRING("MyOutput");
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outputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
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outputArgument.valueRank = UA_VALUERANK_SCALAR;
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UA_MethodAttributes helloAttr = UA_MethodAttributes_default;
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helloAttr.description = UA_LOCALIZEDTEXT("en-US", "Say `Hello World` sync");
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helloAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Hello World sync");
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helloAttr.executable = true;
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helloAttr.userExecutable = true;
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UA_Server_addMethodNode(server, UA_NODEID_NUMERIC(1, 62542),
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UA_NS0ID(OBJECTSFOLDER), UA_NS0ID(HASCOMPONENT),
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UA_QUALIFIEDNAME(1, "hello world 2"),
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helloAttr, &helloWorldMethodCallback2,
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1, &inputArgument, 1, &outputArgument, NULL, NULL);
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/* Get the method node */
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UA_NodeId id = UA_NODEID_NUMERIC(1, 62542);
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UA_Server_setMethodNodeAsync(server, id, UA_TRUE);
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}
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THREAD_CALLBACK(ThreadWorker) {
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while(running) {
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER,
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"Try to dequeue an async operation");
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const UA_AsyncOperationRequest* request = NULL;
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void *context = NULL;
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UA_AsyncOperationType type;
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if(UA_Server_getAsyncOperationNonBlocking(globalServer, &type, &request, &context, NULL) == true) {
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "AsyncMethod_Testing: Got entry: OKAY");
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UA_CallMethodResult response = UA_Server_call(globalServer, &request->callMethodRequest);
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UA_Server_setAsyncOperationResult(globalServer, (UA_AsyncOperationResponse*)&response,
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context);
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "AsyncMethod_Testing: Call done: OKAY");
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UA_CallMethodResult_clear(&response);
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} else {
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/* not a good style, but done for simplicity :-) */
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sleep_ms(100);
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}
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}
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return 0;
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}
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/* This callback will be called when a new entry is added to the Callrequest queue */
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static void
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TestCallback(UA_Server *server) {
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UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "Dispatched an async method");
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}
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int main(void) {
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globalServer = UA_Server_new();
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/* Set the NotifyCallback */
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UA_ServerConfig *config = UA_Server_getConfig(globalServer);
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config->asyncOperationNotifyCallback = TestCallback;
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/* Start the Worker-Thread */
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THREAD_HANDLE hThread;
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THREAD_CREATE(hThread, ThreadWorker);
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/* Add methods */
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addHelloWorldMethod1(globalServer);
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addHelloWorldMethod2(globalServer);
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UA_Server_runUntilInterrupt(globalServer);
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/* Shutdown the thread */
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running = false;
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THREAD_JOIN(hThread);
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UA_Server_delete(globalServer);
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return 0;
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}
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