open62541/examples/tutorial_server_variable.c

121 lines
4.3 KiB
C

/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
/**
* Adding Variables to a Server
* ----------------------------
*
* This tutorial shows how to work with data types and how to add variable nodes
* to a server. First, we add a new variable to the server. Take a look at the
* definition of the ``UA_VariableAttrbitues`` structure to see the list of all
* attributes defined for VariableNodes.
*/
#include <signal.h>
#include <stdio.h>
#include "open62541.h"
static void
addVariable(UA_Server *server) {
/* Define the attribute of the myInteger variable node */
UA_VariableAttributes attr = UA_VariableAttributes_default;
UA_Int32 myInteger = 42;
UA_Variant_setScalar(&attr.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
attr.description = UA_LOCALIZEDTEXT("en_US","the answer");
attr.displayName = UA_LOCALIZEDTEXT("en_US","the answer");
attr.dataType = UA_TYPES[UA_TYPES_INT32].typeId;
/* Add the variable node to the information model */
UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId,
parentReferenceNodeId, myIntegerName,
UA_NODEID_NULL, attr, NULL, NULL);
}
/**
* Now we change the value with the write service. This uses the same service
* implementation that can also be reached over the network by an OPC UA client.
*/
static void
writeVariable(UA_Server *server) {
UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
/* Write a different integer value */
UA_Int32 myInteger = 43;
UA_Variant myVar;
UA_Variant_init(&myVar);
UA_Variant_setScalar(&myVar, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
UA_Server_writeValue(server, myIntegerNodeId, myVar);
/* Set the status code of the value to an error code. The function
* UA_Server_write provides access to the raw service. The above
* UA_Server_writeValue is syntactic sugar for writing a specific node
* attribute with the write service. */
UA_WriteValue wv;
UA_WriteValue_init(&wv);
wv.nodeId = myIntegerNodeId;
wv.attributeId = UA_ATTRIBUTEID_VALUE;
wv.value.status = UA_STATUSCODE_BADNOTCONNECTED;
wv.value.hasStatus = true;
UA_Server_write(server, &wv);
/* Reset the variable to a good statuscode with a value */
wv.value.hasStatus = false;
wv.value.value = myVar;
wv.value.hasValue = true;
UA_Server_write(server, &wv);
}
/**
* Note how we initially set the DataType attribute of the variable node to the
* NodeId of the Int32 data type. This forbids writing values that are not an
* Int32. The following code shows how this consistency check is performed for
* every write.
*/
static void
writeWrongVariable(UA_Server *server) {
UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
/* Write a string */
UA_String myString = UA_STRING("test");
UA_Variant myVar;
UA_Variant_init(&myVar);
UA_Variant_setScalar(&myVar, &myString, &UA_TYPES[UA_TYPES_STRING]);
UA_StatusCode retval = UA_Server_writeValue(server, myIntegerNodeId, myVar);
printf("Writing a string returned statuscode %s\n", UA_StatusCode_name(retval));
}
/** It follows the main server code, making use of the above definitions. */
UA_Boolean running = true;
static void stopHandler(int sign) {
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
int main(void) {
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
UA_ServerConfig config = UA_ServerConfig_standard;
UA_ServerNetworkLayer nl =
UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
config.networkLayers = &nl;
config.networkLayersSize = 1;
UA_Server *server = UA_Server_new(config);
addVariable(server);
writeVariable(server);
writeWrongVariable(server);
UA_Server_run(server, &running);
UA_Server_delete(server);
nl.deleteMembers(&nl);
return 0;
}