open62541/examples/networklayer_tcp.c
Julius Pfrommer ba36eba3bc Merge branch 'master' into new_tcp
Conflicts:
	examples/networklayer_tcp.c
	src/client/ua_client.c
	src/ua_session.c
2015-04-20 12:07:22 +02:00

549 lines
20 KiB
C

/*
* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
*/
#ifdef NOT_AMALGATED
# define _XOPEN_SOURCE 500 //some users need this for some reason
# include <stdlib.h> // malloc, free
# include <string.h> // memset
#endif
#ifdef _WIN32
# include <malloc.h>
# include <winsock2.h>
# include <ws2tcpip.h>
# define CLOSESOCKET(S) closesocket(S)
#else
# include <fcntl.h>
# include <sys/select.h>
# include <netinet/in.h>
# include <netinet/tcp.h>
# include <sys/ioctl.h>
# include <netdb.h> //gethostbyname for the client
# include <unistd.h> // read, write, close
# include <arpa/inet.h>
# define CLOSESOCKET(S) close(S)
#endif
#include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
#ifdef UA_MULTITHREADING
# include <urcu/uatomic.h>
#endif
/* with a space, so the include is not removed during amalgamation */
# include <errno.h>
/****************************/
/* Generic Socket Functions */
/****************************/
static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteStringArray gather_buf) {
UA_UInt32 total_len = 0, nWritten = 0;
#ifdef _WIN32
LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
memset(buf, 0, sizeof(gather_buf.stringsSize * sizeof(WSABUF)));
for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
buf[i].buf = (char*)gather_buf.strings[i].data;
buf[i].len = gather_buf.strings[i].length;
total_len += gather_buf.strings[i].length;
}
int result = 0;
while(nWritten < total_len) {
UA_UInt32 n = 0;
do {
result = WSASend(connection->sockfd, buf, gather_buf.stringsSize, (LPDWORD)&n, 0, NULL, NULL);
if(result != 0 &&WSAGetLastError() != WSAEINTR)
return UA_STATUSCODE_BADCONNECTIONCLOSED;
} while(result != 0);
nWritten += n;
}
#else
struct iovec iov[gather_buf.stringsSize];
memset(iov, 0, sizeof(struct iovec)*gather_buf.stringsSize);
for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
iov[i].iov_base = gather_buf.strings[i].data;
iov[i].iov_len = gather_buf.strings[i].length;
total_len += gather_buf.strings[i].length;
}
struct msghdr message;
memset(&message, 0, sizeof(message));
message.msg_iov = iov;
message.msg_iovlen = gather_buf.stringsSize;
while (nWritten < total_len) {
UA_Int32 n = 0;
do {
n = sendmsg(connection->sockfd, &message, 0);
if(n == -1L && errno != EINTR)
return UA_STATUSCODE_BADCONNECTIONCLOSED;
} while (n == -1L);
nWritten += n;
}
#endif
return UA_STATUSCODE_GOOD;
}
static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
struct timeval tmptv = {0, timeout * 1000};
setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval));
int ret = recv(connection->sockfd, (char*)response->data, response->length, 0);
if(ret <= -1) {
if(errno == EAGAIN) {
UA_ByteString_deleteMembers(response);
UA_ByteString_init(response);
return UA_STATUSCODE_GOOD;
}
return UA_STATUSCODE_BADINTERNALERROR;
}
response->length = ret;
*response = UA_Connection_completeMessages(connection, *response);
return UA_STATUSCODE_GOOD;
}
static void socket_close(UA_Connection *connection) {
connection->state = UA_CONNECTION_CLOSED;
shutdown(connection->sockfd,2);
CLOSESOCKET(connection->sockfd);
}
static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
#ifdef _WIN32
u_long iMode = 1;
if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
return UA_STATUSCODE_BADINTERNALERROR;
#else
int opts = fcntl(sockfd, F_GETFL);
if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
return UA_STATUSCODE_BADINTERNALERROR;
#endif
return UA_STATUSCODE_GOOD;
}
/*****************************/
/* Generic Buffer Management */
/*****************************/
static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, UA_ByteString *buf, size_t minSize) {
if(minSize > connection->remoteConf.recvBufferSize)
return UA_STATUSCODE_BADINTERNALERROR;
return UA_ByteString_newMembers(buf, minSize);
}
static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) {
UA_ByteString_deleteMembers(buf);
}
/***************************/
/* Server NetworkLayer TCP */
/***************************/
/**
* For the multithreaded mode, assume a single thread that periodically "gets work" from the network
* layer. In addition, several worker threads are asynchronously calling into the callbacks of the
* UA_Connection that holds a single connection.
*
* Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
* with the socket information. This is added to the mappings array that links sockets to
* UA_Connection structs.
*
* Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
* the connection closes), a WorkItem is created that carries the work and a pointer to the
* connection.
*
* Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
* asynchronous callback. Or the connection is close by the client and this is detected in
* "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
* So even when a closed connection is detected in "GetWork", we trigger the server to close the
* connection (with a WorkItem) and continue from the callback.
*
* - Server calls close-callback: We close the socket, set the connection-state to closed and add
* the connection to a linked list from which it is deleted later. The connection cannot be freed
* right away since other threads might still be using it.
*
* - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
* connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
* called only after all workitems created before are finished in all threads. This workitems
* contains a callback that goes through the linked list of connections to be freed.
*
*/
#define MAXBACKLOG 100
typedef struct {
/* config */
UA_Logger *logger;
UA_UInt32 port;
UA_String discoveryUrl;
UA_ConnectionConfig conf; /* todo: rename to localconf. */
/* open sockets and connections */
fd_set fdset;
UA_Int32 serversockfd;
UA_Int32 highestfd;
size_t mappingsSize;
struct ConnectionMapping {
UA_Connection *connection;
UA_Int32 sockfd;
} *mappings;
/* to-be-deleted connections */
struct DeleteList {
struct DeleteList *next;
UA_Connection *connection;
} *deletes;
} ServerNetworkLayerTCP;
/* after every select, we need to reset the sockets we want to listen on */
static void setFDSet(ServerNetworkLayerTCP *layer) {
FD_ZERO(&layer->fdset);
#ifdef _WIN32
FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
#else
FD_SET(layer->serversockfd, &layer->fdset);
#endif
layer->highestfd = layer->serversockfd;
for(size_t i = 0; i < layer->mappingsSize; i++) {
#ifdef _WIN32
FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
#else
FD_SET(layer->mappings[i].sockfd, &layer->fdset);
#endif
if(layer->mappings[i].sockfd > layer->highestfd)
layer->highestfd = layer->mappings[i].sockfd;
}
}
/* callback triggered from the server */
static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
#ifdef UA_MULTITHREADING
if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
return;
#else
if(connection->state == UA_CONNECTION_CLOSED)
return;
connection->state = UA_CONNECTION_CLOSED;
#endif
socket_close(connection);
ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)connection->handle;
struct DeleteList *d = malloc(sizeof(struct DeleteList));
d->connection = connection;
#ifdef UA_MULTITHREADING
while(1) {
d->next = layer->deletes;
if(uatomic_cmpxchg(&layer->deletes, d->next, d) == d->next)
break;
}
#else
d->next = layer->deletes;
layer->deletes = d;
#endif
}
/* call only from the single networking thread */
static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
UA_Connection *c = malloc(sizeof(UA_Connection));
if(!c)
return UA_STATUSCODE_BADINTERNALERROR;
UA_Connection_init(c);
c->sockfd = newsockfd;
c->handle = layer;
c->localConf = layer->conf;
c->write = socket_write;
c->close = ServerNetworkLayerTCP_closeConnection;
c->getBuffer = GetMallocedBuffer;
c->releaseBuffer = ReleaseMallocedBuffer;
struct ConnectionMapping *nm =
realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
if(!nm) {
free(c);
return UA_STATUSCODE_BADINTERNALERROR;
}
layer->mappings = nm;
layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
layer->mappingsSize++;
return UA_STATUSCODE_GOOD;
}
static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger *logger) {
layer->logger = logger;
#ifdef _WIN32
if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
WSAGetLastError());
return UA_STATUSCODE_BADINTERNALERROR;
}
#else
if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error opening socket");
return UA_STATUSCODE_BADINTERNALERROR;
}
#endif
const struct sockaddr_in serv_addr =
{.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
.sin_port = htons(layer->port), .sin_zero = {0}};
int optval = 1;
if(setsockopt(layer->serversockfd, SOL_SOCKET,
SO_REUSEADDR, (const char *)&optval,
sizeof(optval)) == -1) {
UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error during setting of socket options");
CLOSESOCKET(layer->serversockfd);
return UA_STATUSCODE_BADINTERNALERROR;
}
if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
sizeof(serv_addr)) < 0) {
UA_LOG_WARNING((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Error during socket binding");
CLOSESOCKET(layer->serversockfd);
return UA_STATUSCODE_BADINTERNALERROR;
}
socket_set_nonblocking(layer->serversockfd);
listen(layer->serversockfd, MAXBACKLOG);
UA_LOG_INFO((*layer->logger), UA_LOGGERCATEGORY_COMMUNICATION, "Listening on %.*s",
layer->discoveryUrl.length, layer->discoveryUrl.data);
return UA_STATUSCODE_GOOD;
}
/* delayed callback that frees old connections */
static void freeConnections(UA_Server *server, struct DeleteList *d) {
while(d) {
UA_Connection_deleteMembers(d->connection);
free(d->connection);
struct DeleteList *old = d;
d = d->next;
free(old);
}
}
/* remove the closed sockets from the mappings array */
static void removeMappings(ServerNetworkLayerTCP *layer, struct DeleteList *d) {
while(d) {
size_t i = 0;
for(; i < layer->mappingsSize; i++) {
if(layer->mappings[i].sockfd == d->connection->sockfd)
break;
}
if(i >= layer->mappingsSize)
continue;
layer->mappingsSize--;
layer->mappings[i] = layer->mappings[layer->mappingsSize];
d = d->next;
}
}
static UA_Int32 ServerNetworkLayerTCP_getWork(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems,
UA_UInt16 timeout) {
struct DeleteList *deletes;
#ifdef UA_MULTITHREADING
deletes = uatomic_xchg(&layer->deletes, NULL);
#else
deletes = layer->deletes;
layer->deletes = NULL;
#endif
removeMappings(layer, deletes);
setFDSet(layer);
struct timeval tmptv = {0, timeout * 1000};
UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
UA_WorkItem *items;
if(resultsize < 0 || !(items = malloc(sizeof(UA_WorkItem)*(resultsize+1)))) {
/* abort .. reattach the deletes so that they get deleted eventually.. */
#ifdef UA_MULTITHREADING
struct DeleteList *last_delete = deletes;
while(last_delete->next != NULL)
last_delete = last_delete->next;
while(1) {
last_delete->next = layer->deletes;
if(uatomic_cmpxchg(&layer->deletes, last_delete->next, deletes) == last_delete->next)
break;
}
#else
layer->deletes = deletes;
#endif
*workItems = NULL;
return 0;
}
/* accept new connections (can only be a single one) */
if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
resultsize--;
struct sockaddr_in cli_addr;
socklen_t cli_len = sizeof(cli_addr);
int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
int i = 1;
setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
if (newsockfd >= 0) {
socket_set_nonblocking(newsockfd);
ServerNetworkLayerTCP_add(layer, newsockfd);
}
}
/* read from established sockets */
UA_Int32 j = 0;
UA_ByteString buf = UA_BYTESTRING_NULL;
for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
continue;
if(!buf.data) {
buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
buf.length = layer->conf.recvBufferSize;
if(!buf.data)
break;
}
if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
items[j].work.binaryNetworkMessage.message = buf;
items[j].work.binaryNetworkMessage.connection = layer->mappings[i].connection;
buf.data = NULL;
} else {
items[j].type = UA_WORKITEMTYPE_CLOSECONNECTION;
items[j].work.closeConnection = layer->mappings[i].connection;
}
j++;
}
/* add the delayed work that frees the connections */
if(deletes) {
items[j].type = UA_WORKITEMTYPE_DELAYEDMETHODCALL;
items[j].work.methodCall.data = deletes;
items[j].work.methodCall.method = (void (*)(UA_Server *server, void *data))freeConnections;
j++;
}
/* free the array if there is no work */
if(j == 0) {
free(items);
*workItems = NULL;
} else
*workItems = items;
return j;
}
static UA_Int32 ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems) {
struct DeleteList *deletes;
#ifdef UA_MULTITHREADING
deletes = uatomic_xchg(&layer->deletes, NULL);
#else
deletes = layer->deletes;
layer->deletes = NULL;
#endif
removeMappings(layer, deletes);
UA_WorkItem *items = malloc(sizeof(UA_WorkItem) * layer->mappingsSize);
if(!items)
return 0;
for(size_t i = 0; i < layer->mappingsSize; i++) {
items[i].type = UA_WORKITEMTYPE_CLOSECONNECTION;
items[i].work.closeConnection = layer->mappings[i].connection;
}
#ifdef _WIN32
WSACleanup();
#endif
*workItems = items;
return layer->mappingsSize;
}
/* run only when the server is stopped */
static void ServerNetworkLayerTCP_delete(ServerNetworkLayerTCP *layer) {
UA_String_deleteMembers(&layer->discoveryUrl);
for(size_t i = 0; i < layer->mappingsSize; i++)
free(layer->mappings[i].connection);
free(layer->mappings);
freeConnections(NULL, layer->deletes);
free(layer);
}
UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
#ifdef _WIN32
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 2);
WSAStartup(wVersionRequested, &wsaData);
#endif
ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
layer->conf = conf;
layer->mappingsSize = 0;
layer->mappings = NULL;
layer->port = port;
layer->deletes = NULL;
char hostname[256];
gethostname(hostname, 255);
UA_String_copyprintf("opc.tcp://%s:%d", &layer->discoveryUrl, hostname, port);
UA_ServerNetworkLayer nl;
nl.nlHandle = layer;
nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))ServerNetworkLayerTCP_start;
nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16))ServerNetworkLayerTCP_getWork;
nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**))ServerNetworkLayerTCP_stop;
nl.free = (void (*)(void*))ServerNetworkLayerTCP_delete;
nl.discoveryUrl = &layer->discoveryUrl;
return nl;
}
/***************************/
/* Client NetworkLayer TCP */
/***************************/
UA_Connection ClientNetworkLayerTCP_connect(char *endpointUrl, UA_Logger *logger) {
UA_Connection connection;
UA_Connection_init(&connection);
size_t urlLength = strlen(endpointUrl);
if(urlLength < 11 || urlLength >= 512) {
UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Server url size invalid");
return connection;
}
if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
return connection;
}
UA_UInt16 portpos = 9;
UA_UInt16 port = 0;
for(;portpos < urlLength-1; portpos++) {
if(endpointUrl[portpos] == ':') {
port = atoi(&endpointUrl[portpos+1]);
break;
}
}
if(port == 0) {
UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Port invalid");
return connection;
}
char hostname[512];
for(int i=10; i < portpos; i++)
hostname[i-10] = endpointUrl[i];
hostname[portpos-10] = 0;
#ifdef _WIN32
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 2);
WSAStartup(wVersionRequested, &wsaData);
if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
#else
if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
#endif
UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Could not create socket");
return connection;
}
struct hostent *server = gethostbyname(hostname);
if(server == NULL) {
UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
return connection;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
UA_LOG_WARNING((*logger), UA_LOGGERCATEGORY_COMMUNICATION, "Connection failed");
return connection;
}
connection.state = UA_CONNECTION_OPENING;
socket_set_nonblocking(connection.sockfd);
connection.write = socket_write;
connection.recv = socket_recv;
connection.close = socket_close;
connection.getBuffer = GetMallocedBuffer;
connection.releaseBuffer = ReleaseMallocedBuffer;
return connection;
}