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Update shader warm-up for recent Skia changes (#37955)
The update is copied from an update we made to a Google-internal client: cl/260202900 The update will save 1 shader compilation. This should help solve our regression: https://github.com/flutter/flutter/issues/31203 More regressions on iOS might be introduced later by https://github.com/flutter/engine/pull/9813#issuecomment-520039890 Unfortunately, we didn't rebase our benchmarks so such regressions were not detected. Hence to fully solve https://github.com/flutter/flutter/issues/31203, we might need to revert some change in https://github.com/flutter/engine/pull/9813 to make iOS shader warm-up happen on the GPU thread again.
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@ -192,5 +192,22 @@ class DefaultShaderWarmUp extends ShaderWarmUp {
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final ui.Paragraph paragraph = paragraphBuilder.build()
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..layout(const ui.ParagraphConstraints(width: 60.0));
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canvas.drawParagraph(paragraph, const ui.Offset(20.0, 20.0));
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// Draw a rect inside a rrect with a non-trivial intersection. If the
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// intersection is trivial (e.g., equals the rrect clip), Skia will optimize
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// the clip out.
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//
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// Add an integral or fractional translation to trigger Skia's non-AA or AA
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// optimizations (as did before in normal FillRectOp in rrect clip cases).
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for (double fraction in <double>[0.0, 0.5]) {
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canvas
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..save()
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..translate(fraction, fraction)
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..clipRRect(ui.RRect.fromLTRBR(8, 8, 328, 248, const ui.Radius.circular(16)))
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..drawRect(const ui.Rect.fromLTRB(10, 10, 320, 240), ui.Paint())
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..restore();
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canvas.translate(drawCallSpacing, 0.0);
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}
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canvas.translate(0.0, drawCallSpacing);
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}
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}
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36
packages/flutter/test/painting/shader_warm_up_test.dart
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36
packages/flutter/test/painting/shader_warm_up_test.dart
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@ -0,0 +1,36 @@
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// Copyright 2019 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/painting.dart';
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import 'package:flutter_test/flutter_test.dart';
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class TestCanvas implements Canvas {
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TestCanvas([this.invocations]);
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final List<Invocation> invocations;
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@override
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void noSuchMethod(Invocation invocation) {
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invocations?.add(invocation);
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}
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}
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void main() {
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test('DefaultShaderWarmUp has expected canvas invocations', () {
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final List<Invocation> invocations = <Invocation>[];
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final TestCanvas canvas = TestCanvas(invocations);
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const DefaultShaderWarmUp s = DefaultShaderWarmUp();
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s.warmUpOnCanvas(canvas);
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bool hasDrawRectAfterClipRRect = false;
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for (int i = 0; i < invocations.length - 1; i += 1) {
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if (invocations[i].memberName == #clipRRect && invocations[i + 1].memberName == #drawRect) {
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hasDrawRectAfterClipRRect = true;
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break;
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}
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}
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expect(hasDrawRectAfterClipRRect, true);
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});
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}
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