flutter/packages/flutter/test/painting/shader_warm_up_test.dart
liyuqian 77aa495eff
Update shader warm-up for recent Skia changes (#37955)
The update is copied from an update we made to a Google-internal
client: cl/260202900

The update will save 1 shader compilation.

This should help solve our regression:
https://github.com/flutter/flutter/issues/31203

More regressions on iOS might be introduced later by
https://github.com/flutter/engine/pull/9813#issuecomment-520039890

Unfortunately, we didn't rebase our benchmarks so such regressions
were not detected.

Hence to fully solve https://github.com/flutter/flutter/issues/31203,
we might need to revert some change in
https://github.com/flutter/engine/pull/9813 to make iOS shader warm-up
happen on the GPU thread again.
2019-08-15 13:04:22 -07:00

37 lines
1.0 KiB
Dart

// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/painting.dart';
import 'package:flutter_test/flutter_test.dart';
class TestCanvas implements Canvas {
TestCanvas([this.invocations]);
final List<Invocation> invocations;
@override
void noSuchMethod(Invocation invocation) {
invocations?.add(invocation);
}
}
void main() {
test('DefaultShaderWarmUp has expected canvas invocations', () {
final List<Invocation> invocations = <Invocation>[];
final TestCanvas canvas = TestCanvas(invocations);
const DefaultShaderWarmUp s = DefaultShaderWarmUp();
s.warmUpOnCanvas(canvas);
bool hasDrawRectAfterClipRRect = false;
for (int i = 0; i < invocations.length - 1; i += 1) {
if (invocations[i].memberName == #clipRRect && invocations[i + 1].memberName == #drawRect) {
hasDrawRectAfterClipRRect = true;
break;
}
}
expect(hasDrawRectAfterClipRRect, true);
});
}