Add tests for `InputDecoration` API example as part of #130459. Updates examples that use the deprecated MaterialState to use WidgetState. Tests files: `input_decoration.0.dart`, `input_decoration.1.dart`, `input_decoration.2.dart`, `input_decoration.3.dart`, `input_decoration.widget_state.0.dart`, `input_decoration.widget_state.1.dart`, `input_decoration.prefix_icon_constraints.0.dart`, `input_decoration.suffix_icon_constraints.0.dart`, and `input_decoration.label.0.dart`
Introducing the `forceErrorText` property to both `FormField` and `TextFormField`. With this addition, we gain the capability to trigger an error state and provide an error message without invoking the `validator` method.
While the idea of making the `Validator` method work asynchronously may be appealing, it could introduce significant complexity to our current form field implementation. Additionally, this approach might not be suitable for all developers, as discussed by @justinmc in this [comment](https://github.com/flutter/flutter/issues/56414#issuecomment-624960263).
This PR try to address this issue by adding `forceErrorText` property allowing us to force the error to the `FormField` or `TextFormField` at our own base making it possible to preform some async operations without the need for any hacks while keep the ability to check for errors if we call `formKey.currentState!.validate()`.
Here is an example:
<details> <summary>Code Example</summary>
```dart
import 'package:flutter/material.dart';
void main() {
runApp(
const MaterialApp(home: MyHomePage()),
);
}
class MyHomePage extends StatefulWidget {
const MyHomePage({
super.key,
});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final key = GlobalKey<FormState>();
String? forcedErrorText;
Future<void> handleValidation() async {
// simulate some async work..
await Future.delayed(const Duration(seconds: 3));
setState(() {
forcedErrorText = 'this username is not available.';
});
// wait for build to run and then check.
//
// this is not required though, as the error would already be showing.
WidgetsBinding.instance.addPostFrameCallback((_) {
print(key.currentState!.validate());
});
}
@override
Widget build(BuildContext context) {
print('build');
return Scaffold(
floatingActionButton: FloatingActionButton(onPressed: handleValidation),
body: Form(
key: key,
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 30),
child: TextFormField(
forceErrorText: forcedErrorText,
),
),
],
),
),
),
);
}
}
```
</details>
Related to #9688 & #56414.
Happy to hear your thoughts on this.
## Description
This fixes the `ColorScheme` example to actually work. The test had wrapped the app in an additional `MaterialApp`, which allowed the tests to work, but the real problem was using a `context` that was outside the `MaterialApp` to open the bottom sheet, which caused an exception when you actually try to run it interactively.
This fixes the example and the test.
## Tests
- Fixed the test to not artificially add a second `MaterialApp`.
The current MenuAnchor example in the API Docs is comprehensive and complicated for beginners. I have added a simple bare bone example without shortcuts, enums, etc in examples/api/lib/material/menu_anchor/ as `menu_anchor.3.dart`. The example is contributed by @mafreud
Fixes https://github.com/flutter/flutter/issues/148104
Adds tests to the last two Snack Bar examples as part of #130459. Makes the [last example](https://api.flutter.dev/flutter/material/SnackBar-class.html#material.SnackBar.3) more usable through the use of standard widgets and visual hierarchy. Constraints on options that are not required by the SnackBar contract have been removed (Overflow threshold works on fixed SnackBars).
PR #147801 introduced some convenient `AnimationStatus` getters, but I just realized that `AnimationController` now has 2 getters for the same thing: `isAnimating` and `isRunning`.
The intent of this pull request is to correct that mistake, and implement the getters in the appropriate places.
This PR contributes to https://github.com/flutter/flutter/issues/130459
### Description
- Updates `examples/api/lib/material/tab_controller/tab_controller.1.dart` to properly remove the listener from the `TabController`
- Adds tests for `examples/api/lib/material/tab_controller/tab_controller.1.dart`
This PR contributes to https://github.com/flutter/flutter/issues/130459
### Description
- Adds tests for `examples/api/lib/material/scaffold/scaffold.of.0.dart`
- Adds tests for `examples/api/lib/material/scaffold/scaffold.of.1.dart`
Here's another PR with a couple of typos fixed. As you can see there was a typo in _fileReferenceI**n**dentifiers_, in class _ParsedProjectInfo._ Maybe we should do some check on that since I'm not sure if that property is used somewhere outside Flutter?
This PR contributes to https://github.com/flutter/flutter/issues/130459
### Description
- Updates `examples/api/lib/material/material_state/material_state_mouse_cursor.0.dart` to allow enable/disable `ListTile` in tests;
- Adds tests for `examples/api/lib/material/material_state/material_state_mouse_cursor.0.dart`.
This change adds support for triple click to select a paragraph at the clicked position and triple click + drag to extend the selection paragraph-by-paragraph when using the SelectionArea widget.
This PR also:
* Makes `Text` widgets a `SelectionContainer` if a parent `SelectionRegistrar` exists.
* Fixes issues with selectable ordering involving `WidgetSpan`s.
Fixes: https://github.com/flutter/flutter/issues/104552
This pull request introduces a new field named `helper` to the InputDecoration class. This field allows for specifying a widget containing contextual information about the InputDecorator.child's value. Unlike `helperText`, which accepts a plain string, `helper` supports widgets, enabling functionalities like tappable links for further explanation. This change aligns with the established pattern of `error`, `label`, `prefix`, and `suffix`.
fixes [#145163](https://github.com/flutter/flutter/issues/145163)
Fixes#138270.
Moves the majority of the logic of MaterialStateProperties down to the widgets layer, then has the existing Material classes pull from the widgets versions.
Improved the smiley image TextButton example a little. Handling the case where the `Future.delayed` object that represents the button's one second long action is superseded by a second button press that triggers a new one-second action. This does complicate the example - just a little - but it's a little more robust. In case someone copy-and-pastes the code.
The TextButton example was recently updated: https://github.com/flutter/flutter/pull/144583
Reverts flutter/flutter#144001
Initiated by: Piinks
Reason for reverting: Failing goldens at the tip of tree
Original PR Author: QuncCccccc
Reviewed By: {HansMuller}
This change reverts the following previous change:
Original Description:
Reverts flutter/flutter#143973
This is a reland for #138521 with an updated g3fix(cl/605555997). Local test: cl/609608958.
Reland https://github.com/flutter/flutter/pull/141818 with a fix for a special case: If only `background` is specified for `TextButton.styleFrom` or `OutlinedButton.styleFrom` it applies the button's disabled state, i.e. as if the same value had been specified for disabledBackgroundColor.
The change relative to #141818 is the indicated line below:
```dart
final MaterialStateProperty<Color?>? backgroundColorProp = switch ((backgroundColor, disabledBackgroundColor)) {
(null, null) => null,
(_, null) => MaterialStatePropertyAll<Color?>(backgroundColor), // ADDED THIS LINE
(_, _) => _TextButtonDefaultColor(backgroundColor, disabledBackgroundColor),
};
```
This backwards incompatibility cropped up in an internal test, see internal Google issue b/323399158.
Reverts flutter/flutter#141818
Initiated by: XilaiZhang
This change reverts the following previous change:
Original Description:
Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
Fixes #140770 and #103124
Adds the possibility of passing a height and width to icons. And also a margin for the distance of the lines between the icons.
fixes https://github.com/flutter/flutter/issues/138289
---
SegmentedButtom.styleFrom has been added to the segment button, so there is no longer any need to the button style from the beginning. It works like ElevatedButton.styleFrom only I added selectedForegroundColor, selectedBackgroundColor. In this way, the user will be able to change the color first without checking the MaterialState states. I added tests of the same controls.
#129215 I opened this problem myself, but I was rejected because I handled too many items in a PR. For now, I wrote a structure that only handles MaterialStates instead of users.
old (still avaliable)
<img width="626" alt="image" src="https://github.com/flutter/flutter/assets/65075121/9446b13b-c355-4d20-bda2-c47a23d42d4f">
new (just an option for developer)
<img width="483" alt="image" src="https://github.com/flutter/flutter/assets/65075121/0a645257-4c83-4029-9484-bd746c02265f">
### Code sample
<details>
<summary>expand to view the code sample</summary>
```dart
import 'package:flutter/material.dart';
/// Flutter code sample for [SegmentedButton].
void main() {
runApp(const SegmentedButtonApp());
}
enum Calendar { day, week, month, year }
class SegmentedButtonApp extends StatefulWidget {
const SegmentedButtonApp({super.key});
@override
State<SegmentedButtonApp> createState() => _SegmentedButtonAppState();
}
class _SegmentedButtonAppState extends State<SegmentedButtonApp> {
Calendar calendarView = Calendar.day;
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(useMaterial3: true),
home: Scaffold(
body: Center(
child: SegmentedButton<Calendar>(
style: SegmentedButton.styleFrom(
foregroundColor: Colors.amber,
visualDensity: VisualDensity.comfortable,
),
// style: const ButtonStyle(
// foregroundColor: MaterialStatePropertyAll<Color>(Colors.deepPurple),
// visualDensity: VisualDensity.comfortable,
// ),
segments: const <ButtonSegment<Calendar>>[
ButtonSegment<Calendar>(
value: Calendar.day,
label: Text('Day'),
icon: Icon(Icons.calendar_view_day)),
ButtonSegment<Calendar>(
value: Calendar.week,
label: Text('Week'),
icon: Icon(Icons.calendar_view_week)),
ButtonSegment<Calendar>(
value: Calendar.month,
label: Text('Month'),
icon: Icon(Icons.calendar_view_month)),
ButtonSegment<Calendar>(
value: Calendar.year,
label: Text('Year'),
icon: Icon(Icons.calendar_today)),
],
selected: <Calendar>{calendarView},
onSelectionChanged: (Set<Calendar> newSelection) {
setState(() {
calendarView = newSelection.first;
});
},
),
),
),
);
}
}
```
</details>