Commit Graph

163 Commits

Author SHA1 Message Date
xster
225da92342 Revert engine roll (#11621)
* Revert "Create template splash screens for Android and iOS (#11505)"

This reverts commit 1ad4a088f1.

* Revert "Roll engine (#11619)"

This reverts commit ea78f448e4.
2017-08-14 18:41:56 -07:00
xster
ea78f448e4 Roll engine (#11619)
* roll

* kick the tests again

* Revert "kick the tests again"

This reverts commit 4480a02ce2.
2017-08-14 17:17:49 -07:00
Jason Simmons
4f61061733 Roll engine to fef7d827d6e22830ee6c88e8260f118a6b3fbcd9 (#11588) 2017-08-10 18:03:19 -07:00
Jason Simmons
7d3a1f9616 Roll engine to f0d440bec3ed79f01890e956b07b6e8e6182db62 (#11553) 2017-08-08 11:39:12 -07:00
Alexander Markov
8f57c67d9b Roll engine to cc7e71eaace0ee43cc718059e0fdd12c798205a0 (#11542)
Roll engine in order to fix regression of AOT snapshot build time.
2017-08-08 10:00:50 -07:00
Yegor
bbc15724bd roll engine ff50334587 to get async stacks (#11519) 2017-08-07 10:03:09 -07:00
Carlo Bernaschina
802d5d2028 Roll engine to 73afec408194dd6e03c0d8483f0ea1332113b9a4 (#11518) 2017-08-04 12:54:11 -07:00
Michael Goderbauer
58f47bd906 Roll engine to 1de56a33d256ce4002a28ffe281163622e0c4010 (#11494) 2017-08-02 17:34:23 -07:00
xster
ead51eae68 Roll engine (#11457)
* roll

* no-op commit

* revert no-op
2017-07-31 16:29:50 -07:00
Jason Simmons
b7bf2cd528 roll engine (#11456) 2017-07-31 14:02:37 -07:00
Jason Simmons
2225e21fc0 roll engine (#11422) 2017-07-26 20:55:16 -07:00
Jason Simmons
5278588d80 roll engine (#11360) 2017-07-24 14:00:48 -07:00
Todd Volkert
56700930a5 Rev engine to 5fcfb995bbce72b5f1ee807121f51a3c0280c8b4 (#11318) 2017-07-19 21:26:35 -07:00
Carlo Bernaschina
05ccad7de0 Roll engine to 53c9a702821b154f137541d4a528fbd25f00ad1b (#11310)
Required for https://github.com/flutter/flutter/pull/11282
2017-07-19 16:49:40 -07:00
Ryan Macnak
63b686709d Roll engine to "Speculatively disable GN argument 'enable_profiling' to test its effect on benchmarks." (#11303) 2017-07-19 14:18:30 -07:00
Todd Volkert
df5cb390e2 Rev engine to 488584f8b7cf188d4699880d7b55144cd48067bf (#11291) 2017-07-19 10:55:56 -07:00
Todd Volkert
46b2e88612 Roll engine to c757fc74512fe9039a31e194906bf3700b4c1319 (#11266)
Fixes https://github.com/flutter/flutter/issues/11238
2017-07-17 22:51:56 -07:00
Ryan Macnak
1650420db5 Update --local-engine to account for changed host architecture of 32-bit Android debug builds. (#11263)
Roll engine to 03e642bc8940441bbad5c2fb7d3ca868c1fdad54.
2017-07-17 14:56:27 -07:00
Ryan Macnak
fce76bcfd6 Revert "Update --local-engine to account for changed host architecture of 32-bit Android debug builds. (#11251)" (#11259)
This reverts commit 3f514fcfdf.
2017-07-17 13:47:03 -07:00
Ryan Macnak
3f514fcfdf Update --local-engine to account for changed host architecture of 32-bit Android debug builds. (#11251)
Roll engine to 7480e32854606e554ae37f8bd241c050bdc565c4.
2017-07-17 12:20:14 -07:00
Todd Volkert
547708b327 Roll engine to f56da86f9807a7d4c924cdb5a28d77baad0537b1 (#11219) 2017-07-13 18:08:14 -07:00
Ryan Macnak
e4bcc7e762 Roll engine to 431a2511513186b06c4ef32d8abbb3d9b937e5d6. (#11157) 2017-07-11 15:37:59 -07:00
Michael Goderbauer
d96614760b Revert "Roll engine to 9117705b3653565a240314481c63eb93090f7232" (#11117)
* Revert "test missed a mock (#11098)"

This reverts commit 1a01de9ab3.

* Revert "Roll engine to 9117705b3653565a240314481c63eb93090f7232 (#11114)"

This reverts commit 12b395280b.
2017-07-07 15:12:59 -07:00
Michael Goderbauer
12b395280b Roll engine to 9117705b3653565a240314481c63eb93090f7232 (#11114) 2017-07-07 13:26:35 -07:00
Alexander Aprelev
d9ca775f40 Roll engine dependency forward (#11046) 2017-06-29 15:42:53 -07:00
Alexander Aprelev
86e6ffeed4 Rev up the engine dependency (#10988) 2017-06-26 21:03:32 -07:00
Yegor
a4a276b71a rev engine (38b3e89) and Dart SDK (1.24.2) (#10985) 2017-06-26 18:08:56 -07:00
Ian Hickson
02171dcaf2 Roll engine (#10944)
Picks up primarily stability fixes.
2017-06-23 15:29:24 -07:00
Jason Simmons
c78bfc5625 Roll engine (#10892) 2017-06-21 14:40:49 -07:00
Chris Bracken
7d16a96500 Roll engine to fffe502d437ac7931f08c6cef3e3f71fbd36adaa (#10859) 2017-06-20 10:47:07 -07:00
Ian Hickson
cf9303903c Roll engine (#10808) 2017-06-19 09:51:36 -07:00
Jason Simmons
6965312822 Align doubles to 8 bytes in the StandardMessageCodec (#10758)
See https://github.com/flutter/flutter/issues/10701
2017-06-16 10:05:18 -07:00
Alexander Aprelev
3db402ec98 Roll Flutter Engine dependency (#10753) 2017-06-15 23:01:25 -07:00
Michael Goderbauer
d3f9608247 roll engine to 18fdfb86bb3876fcbb4e1d25e5b2aad0c5cd669f (#10711) 2017-06-14 17:10:56 -07:00
Todd Volkert
b4ba972bf3 Rev engine to ffe8181ffe7432b61a67323c80fd8025704e4695 (#10651) 2017-06-12 21:47:41 -07:00
Chris Bracken
4bde698ffc Roll engine to ffe8181ffe7432b61a67323c80fd8025704e4695 (#10597) 2017-06-09 10:54:47 -07:00
Chris Bracken
21441aa366 Roll engine to 4d423b62b99b9d943a26fad776769cfe2c7f016d (#10591) 2017-06-08 18:13:49 -07:00
Chris Bracken
b5365d9352 Roll engine to 1f765cdba7aee9d0a953043209b05d2c59270391 (#10572)
This picks up the latest engine build, built with ios_deployment_target
set to iOS 8 (changed from iOS 7).
2017-06-07 16:10:29 -07:00
Todd Volkert
b83ddcd192 Rev engine to pick up FlutterActivity change (#10560)
https://github.com/flutter/flutter/issues/10072
2017-06-07 13:41:42 -07:00
Michael Goderbauer
cee36e306a Roll engine to 8686a458104628c4cd5e142e59cac53458724e31 (#10518) 2017-06-05 18:06:55 -07:00
Chris Bracken
03e7ebe67d Roll engine to c3721a589b50e3d2c2e56befbfd6f860d0de12a1 (#10512) 2017-06-05 15:44:54 -07:00
Chris Bracken
7c68cf50bc Roll the engine to bd09286e4aec422a1f77eac9de84274f22484846 (#10467) 2017-06-02 16:15:21 -07:00
Chris Bracken
a8fe276c55 Roll engine to 9af413ca8b44ede5dd961dca099149ead4ac8358 (#10457) 2017-06-02 12:36:50 -07:00
Michael Goderbauer
a6069aee30 Roll engine to 1f2aa075717169d6058ad97b3b5c2794a97a43d7 (#10447)
Picks up accessibility fixes.
2017-06-02 10:10:36 -07:00
Chris Bracken
9452a3448c Support inactive, suspending AppLifecycleStates (#10306)
* Rolls the engine to 75c74dc463d56e17be10315cfde409010fd8f90b.
* Adds framework support for the `AppLifecycleState.inactive` and `AppLifecycleState.suspending` states.

What are the new states?
------------------------
* `AppLifecycleState.inactive` is emitted on iOS only and corresponds to iOS's foreground inactive state. Current iOS state transitions are:
`resumed` <--> `inactive` <--> `paused`

* `AppLifecycleState.suspending` is currently emitted on Android only and corresponds to the
transition to Android's stopped state. Current Android state transitions are:
`resumed` <--> `paused` --> `suspending` --> `resumed`

These transitions may change in future.

This is a breaking change on iOS
--------------------------------

This changes the semantics of the `AppLifecycleState.paused` state on
iOS. The behaviour associated with this state is unchanged on Android.

For background on iOS application states see the state transition
diagram in the [App Programming Guide for iOS](https://developer.apple.com/library/content/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/TheAppLifeCycle/TheAppLifeCycle.html#//apple_ref/doc/uid/TP40007072-CH2-SW6).

On iOS, prior to this change, `AppLifecycleState.paused` corresponded to
a transition to the _foreground inactive_ state. It now corresponds to a
transition to the _background state_. The newly-added
`AppLifecycleState.inactive` state now corresponds to entering the
_foreground inactive_ state, which (currently) has no exact analogue on
Android.

Briefly, the _foreground inactive_ state is the state entered when
switching from an app to the app switcher, receiving a phone call, or
responding to a TouchID request. Apps are permitted to continue
animating/updating views in this state if desired. From the _foreground
inactive_ state, the app may transition back to _active_ (e.g., entering
the app switcher then resuming the app), or to the _background_ state
(e.g., switching to the home screen or another app).

What to change
--------------
If your app does not handle the `AppLifecycleState.paused` state in a
`WidgetsBindingObserver.didChangeAppLifecycleState` implementation, no
changes are required.

If you do handle `AppLifecycleState.paused`, you may additionally wish
to also handle `AppLifecycleState.inactive`. For example, games should
probably pause on entering the app switcher rather than wait to be
backgrounded.

More details
------------
For background on Android application states see the state transition
diagram in the [Android Activity Lifecycle docs](https://developer.android.com/guide/components/activities/activity-lifecycle.html#alc).
2017-05-25 10:52:21 -07:00
Chris Bracken
f1816d6d23 Roll engine to af60e003d06a82310d9d5240fdb6753729edb10f (#10285) 2017-05-23 19:34:18 -07:00
Chris Bracken
8046f68a31 Roll engine to 1295b4718b204c627c71d80e309b3d5fea0592b8 (#10279) 2017-05-23 16:42:35 -07:00
Todd Volkert
daad83880f Revert "Roll engine to 8b09c7231e0d32ec8aba476dd2b8319a8e5d6a73 (#10262)" (#10269)
This reverts commit 4a9205572b.
2017-05-23 08:01:42 -07:00
Chris Bracken
4a9205572b Roll engine to 8b09c7231e0d32ec8aba476dd2b8319a8e5d6a73 (#10262) 2017-05-22 17:12:02 -07:00
Chris Bracken
0ec9132248 Roll engine to 5a7e862cbeabdf021374c2b122505a5fcd6ca37b (#10222) 2017-05-20 12:36:50 -07:00