The FocusManager constructor was registering global event handlers
on the shared RawKeyboard instance and the global pointer router.
This posed a few problems: (1) there was no way to unregister these
handlers, and (2) instantiating a second FocusManager would overwrite
the existing focus manager's RawKeyboard handler. This was manifesting
in unexpected ways, such as the fact that constructing a second
BuildOwner (for a parallel tree, for instance) was obliterating the
event handler for the main BuildOwner's focus manager, thus messing
with focus.
This change separates those global event registrations into a
dedicated method, registerGlobalHandlers(), and overrides dispose()
to properly unregister those handlers.
This reverts usages of the binding's platformDispatcher to use window again temporarily, because there isn't a TestPlatformDispatcher yet, and so some tests were failing because they mocked the TestWindow to return certain things (locales) that were returning the real values instead of the test values.
Once I've created a TestPlatformDispatcher to allow fake data to be passed to it, we can go back to using the platformDispatcher in all of these places
* Remove references to dart:ui.Window, and point usages to PlatformDispatcher or SingletonFlutterWindow, as appropriate
* remove new test platform dispatchers
* Amend documentation
- - When I added notification of key events before processing them as text, it made it so that shortcut key bindings like the spacebar would prevent spaces from being inserted into text fields, which is obviously not desirable (and so that change was reverted). At the same time, we do want to make it possible to override key events so that they can do things like intercept a tab key or arrow keys that change the focus.
This PR changes the behavior of the Shortcuts widget so that if it has a shortcut defined, but no action is bound to the intent, then instead of responding that the key is "handled", it responds as if nothing handled it. This allows the engine to continue to process the key as text entry.
This PR includes:
- Modification of the callback type for key handlers to return a KeyEventResult instead of a bool, so that we can return more information (i.e. the extra state of "stop propagation").
- Modification of the ActionDispatcher.invokeAction contract to require that Action.isEnabled return true before calling it. It will now assert if the action isn't enabled when invokeAction is called. This is to allow optimization of the number of calls to isEnabled, since the shortcuts widget now wants to know if the action was enabled before deciding to either handle the key or to return ignored.
- Modification to ShortcutManager.handleKeypress to return KeyEventResult.ignored for keys which don't have an enabled action associated with them.
- Adds an attribute to DoNothingAction that allows it to mark a key as not handled, even though it does have an action associated with it. This will allow disabling of a shortcut for a subtree.
Ensures all of the libraries that the application side code import are migrated to null safety. full null safety migration is blocked by json rpc 2 and a breaking change to vm service client.
* Revert "docs for image disposal (#67066)"
This reverts commit bcb2ac5a55.
* Revert "Dispose of images after using them (#66688)"
This reverts commit a7954691da.
* Dispose of images after using them
Adds ImageInfo.clone, ImageInfo.dispose, and ImageInfo.isCloneOf.
Makes all stateful holders of ui.Image objects properly clone and dispose of them.
Behavior change for ImageStreamCompleter: Removing the last listener after registering at least one listener results in the object being disposed, and new listeners cannot be added, unless a keepAlive handle is created.
Makes all non-stateful holders of ui.Image (i.e. paintImage and RawImage) assert that whoever gave the image to them has not disposed it on them.
Updates all null safe dependencies to versions that allow 2.10 stable and 2.11 dev releases.
Also updates flutter_goldens and flutter_goldens_client to allow 2.11 dev.
This fixes a problem where the character field of the RawKeyEvent was not being set at all for non-Android platforms.
I also updated the key maps, and corrected a problem with the Windows key map where the backquote character wasn't correctly mapped.
This standardizes the handling of nullability for the LogicalKeyboardKey.keyLabel and RawKeyEventData.keyLabel accessors so that they are non-nullable, but can be empty.
Before this change, the keyLabel could be either null or an empty string to indicate that there wasn't a label, which makes it harder to test for, since both need to be checked for. Since an empty string is sufficient, there is no need for it to be nullable.
Also, in raw_keyboard.dart, the web and Windows implementations wouldn't accept null values for parameters in the Map coming from the message, but tests were supplying null for some of them. This makes web and Windows creation of events match the other platforms, and makes the migration of tests to non-nullability easier.
* Fixing patch for coming breaking change in HttpClientRequest
* Add noSuchMethod() and comment out abort()
* Add ignore: override_on_non_overriding_member
Update all versions, specifically file which fixes some bugs that caused tests to fail if run in different orders:
- systemTemp directories created by MemoryFileSystem will allot names based on the file system instance instead of globally.
- MemoryFile.readAsLines()/readAsLinesSync() no longer treat a final newline in the file as the start of a new, empty line.
- RecordingFile.readAsLine()/readAsLinesSync() now always record a final newline.
This fixes the initial value of FocusManager.highlightMode so that it gets initialized correctly on desktop platforms.
My recent update of this code (#52990) broke things so that the highlight mode never changed from the initial default of touch, which meant that focus highlights didn't show unless you set FocusManager.highlightStrategy to something (even automatic, the default: setting it caused the mode to be updated).
This fixes a problem where if you press "Shift" and then "A", then release "Shift" and then "a", then the "A" key will be "stuck" on because the logical key for the key down message is different (capital "A") from the logical key for the key up message (lowercase "a").
This PR changes the pressed keys logic so that it uses the physical key to add/remove keys from the list of pressed keys, but keeps the associated logical key.
This does mean that after the "Shift" key goes up, the pressed keys contains a capital "A" and it doesn't switch to be a lowercase "a", but there isn't currently any mechanism we can use to do that remapping. This is far less surprising than the current behavior, but is still not quite correct.
I fixed the event simulation code to take a physicalKey so that it could be matched with the logical key, but the event simulation code isn't up to the task, since it can only simulate keys that appear in the key maps. The new platform key event design should fix that (added TODOs).
This PR is a follow up of https://github.com/flutter/flutter/pull/42640
Some changes of that PR includes redundant changes using FlutterError.fromParts constructor even though it's not necessary.
Some minor changes are:
- Remove one unnecessary todo
- Fix indent consistencies
This adds the ability to define variants of tests with different environmental values for a particular testWidgets test.
This allows you to run the same test multiple times with a different test environment. One test variant has been implemented that allows running a test with different settings of the TargetPlatform.
This PR rewrites MouseTracker's lifecycle, so that mouse callbacks are all triggered in post frame, instead of the current one where some are triggered during the build phase. This PR also changes the onExit callback to MouseRegion, RenderMouseRegion, and MouseTrackerAnnotation, so that it is no longer triggered on dispose.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Currently, we listen to keyboard events to find out which keys should be represented in RawKeyboard.instance.keysPressed, but that's not sufficient to represent the physical state of the keys, since modifier keys could have been pressed when the overall app did not have keyboard focus (especially on desktop platforms).
This PR synchronizes the list of modifier keys in keysPressed with the modifier key flags that are present in the raw key event so that they can be relied upon to represent the current state of the keyboard. When synchronizing these states, we don't send any new key events, since they didn't happen when the app had keyboard focus, but if you ask "is this key down", we'll give the right answer
* Adding handling of TextInputClient.onConnectionClosed messages handling to Framework
* Adding more test cases for closing connection to editable_text_test
* fixing analyze error.
* Fixing analyze error in the test file
* Fixing comments on the new method
* Adding more closing connection examples.
* Indentation change
* Remove auto-add white space
* Changing the oncloseconnection behaviour to stop editing. Updating the tests
* Addressing PR comments. Added explicit log for method channnels to the tests. Added comments to the interfaces.
* add more documentation
This fixes https://github.com/flutter/flutter/issues/39277
The following tests cover this change:
- packages/flutter/test/foundation/service_extensions_test.dart
- packages/flutter/test/scheduler/scheduler_test.dart
* Add structured errors in Animations, TabView, ChangeNotifier
* Add structured error on MaterialPageRoute, BoxBorder, DecorationImagePainter, TextSpan
* Add structured errors in Debug
* Fix test errors
* Add structured errors in Scaffold and Stepper
* Add structured errors in part of Rendering Layer
* Fix failing test due to FloatingPoint precision
* Fix failing tests due to precision error and not using final
* Fix failing test due to floating precision error with RegEx instead
* Add structured error in CustomLayout and increase test coverage
* Add structured error & its test in ListBody
* Add structured error in ProxyBox and increase test coverage
* Add structured error message in Viewport
* Fix styles and add more assertions on ErrorHint and DiagnosticProperty
* Add structured error in scheduler/binding and scheduler/ticker
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in AssetBundle and TextInput
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured errors in several widgets #1
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove unused import
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add assertions on hint messages
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix catch spacing
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in several widgets part 2 and increase code coverage
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in flutter_test/widget_tester
* Fix floating precision accuracy by using RegExp
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove todo to add tests in Scaffold showBottomSheet
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix reviews by indenting lines and fixing the assertion orders
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix failing tests due to renaming class
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Try skipping the NetworkBundleTest
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove leading space in material/debug error hint
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
This fixes the mouse hover code to not schedule frames with every mouse move.
Before this, it would schedule a post frame callback, and then schedule a frame immediately, even if there was nothing that needed to be updated. Now it will schedule checks for mouse position updates synchronously, unless there's a new annotation, and skip scheduling a new frame in all cases. It has to be async in the case of a new annotation (i.e. a new MouseRegion is added), since when the annotation is added, it hasn't yet painted, and it can't hit test against the new layer until after the paint, so in that case it schedules a post frame callback, but since it's already building a frame when it does that, it doesn't need to schedule a frame.
The code also used to do mouse position checks for all mice if only one mouse changed position. I fixed this part too, so that it will only check position for the mouse that changed.
There were four or five different implementations in various tests for sendFakeKeyEvent, which roughly all did the same thing. I was going to add yet another one, and decided that it needed to be generalized and centralized. This replaces those instances with something that just takes a LogicalKeyboardKey so that it's self-documenting, and can be used with multiple platforms.
This adds two functions to widget tester: sendKeyDownEvent and sendKeyUpEvent which simulate key up/down from a physical keyboard. It also adds global functions simulateKeyDownEvent and simulateKeyUpEvent that can be called without a widget tester. All are async functions protected by the async guard.
* Fixing LocalFileComparator output
* Fixing path separators for windows failures
* Windows path issues
* Testing
* ++
* ++
* Fixing base directory - windows
* Clean up
* Minor improvements to framework documentation.
* maybePop documentation fix
* Mark some flutter_test arguments required.
Without these set, we get a crash.
* Minor correction to ListView docs
* WIP on web plugin registry
* WIP on registering plugins
* WIP on web plugin registration
* Only generate `package:flutter_web_plugins` imports if plugins are
defined
* Add parsing test
* Add documentation
* Fix analyzer warnings
* add license headers
* Add tests for package:flutter_web_plugins
* Run `flutter update-packages --force-upgrade`
* Fix analyzer errors
* Fix analyzer error in test
* Update copyright and remove flutter SDK constraints
* Enable tests since engine has rolled
* add flutter_web_plugins tests to bots
* Create an empty .packages file for WebFs test
* Moved the default BinaryMessenger instance to ServicesBinding
This reverts commit 821602aef3.
* Added assertion in defaultBinaryMessenger. Also fixed the devicelab tests.
Flutter widget tests assert if a test completes with timers still
pending. However, it can be hard to diagnose where a pending timer
came from. For example, a widget might consume a third-party library
that internally uses a timer.
I added a FakeAsync.pendingTimersDebugInfo getter to quiver
(https://github.com/google/quiver-dart/pull/500). Make flutter_test
use it.
Additionally modify Flutter's debugPrintStack to take an optional
StackTrace argument instead of always printing StackTrace.current.
Fixes#4237.
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.