* Check for bad characters in path on Windows build
* Doc comments
* Fix formatting
* Commenting/formatting
* Link to issue in comment
* Comments, formatting
* Global var rename
Previously developers had to edit their `Runner.rc` file to update their executable's version information. Now, version information will automatically be set from `flutter build`'s arguments or the `pubspec.yaml` file for new projects.
Addresses https://github.com/flutter/flutter/issues/73652
When desktop support is not present in an existing project, certain
flutter tool commands raise an error that direct the user to
documentation on how to add desktop support to an existing Flutter
project. In a recent revamp of the webside, the URL was very slightly
changed (flutter.dev -> docs.flutter.dev).
This updates the error message to output the new URL.
Issue: https://github.com/flutter/flutter/issues/94398
Depending on the user's build configuration, we may output
multi-architecture or single-architecture binaries. Prefer to install
the multi-architecture binary if built, otherwise fall back to the
single-architecture binary.
Adds the rest of the scaffolding for building a UWP application. The actual build functionality needs to be implemented, but could use buildWindows as an example (if it is going through cmake)
#14967
Reland of #67669
The flutter tool has a number of crashes on stable where an ArgumentError is thrown due to the process manager not being able to resolve an executable.
So that we can adjust/modify this logic, fold it into flutter and add some additional logging.
caches the resolved executable per target directory, to avoid repeated look ups.
Instead of throwing an argument error, attempts to run the executable as given if an exact path can't be found
Accept files or symlinks for the executable path.
user where/which to resolve path instead of package:process logic.
The flutter tool has a number of crashes on stable where an ArgumentError is thrown due to the process manager not being able to resolve an executable. Fold the resolution logic into the tool and use where/which instead of the package:process specific logic.
Removes the template version from the Windows template; the API and
tooling boundary will now be considered stable, so there will no longer
be frequent breaking changes.
Also updates the link for adding desktop support to a project for all
three platforms to reflect the current location.
Fixes https://github.com/flutter/flutter/issues/52748
Adds support for size analysis on iOS, macOS, linux, and Windows - using an uncompressed directory based approach. The output format is not currently specified.
Adds support for size analysis on android on windows, switching to package:archive
Updates the console format to display as a tree, allowing longer paths. Increases the number of dart libraries shown (to avoid only ever printing the flutter/dart:ui libraries, which dominate the size)
* First pass at CMake files; untested
* First pass of adding CMake generation logic on Windows
* Misc fixes
* Get bundling working, start incoprorating CMake build into tool
* Fix debug, exe name.
* Add resources
* Move cmake.dart
* Rip out all the vcxproj/solution plumbing
* Fix plugin cmake generation
* Build with cmake rather than calling VS directly
* Adjust Windows plugin template to match standard header directory structure
* Pass config selection when building
* Partially fix multi-config handling
* Rev template version
* Share the CMake generation instead of splitting it out
* VS build/run cycle works, with slightly awkward requirement to always build all
* Update manifest
* Plugin template fixes
* Minor adjustments
* Build install as part of build command, instead of separately
* Test cleanup
* Update Linux test for adjusted generated CMake approach
* Plugin test typo fix
* Add missing stub file for project test
* Add a constant for VS generator
- Update the Linux build to support most of the build configuration, though like windows most only make sense for profile/release.
- Ensure VERBOSE_SCRIPT_LOGGING is set when the logger is verbose
- Automatically run pub get like other build commands
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant.
Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable.
Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes.
Fixes#30704
Updates VisualStudio and VisualStudioValidator to use constructors instead of global injection. Updates VisualStudio test cases to prefer FakeProcessManager
Updates build_windows test to work without injected VisualStudio
Generates a Property Sheet for Windows builds containing link and include path
information for any included plugins. This allows automating part of the process
of integrating plugins into the build that is currently manual.
To support this change, refactored msbuild_utils into a PropertySheet class so that
it can be used to make different property sheets.
This makes ephemeral symlinks to each plugin, for use by build systems.
This is similar to the logic implemented in the Podfile on iOS and
macOS, but managed internally to the Flutter tool.
Exploration for addressing #32719 and #32720
Related to #41146
Moves the checks that projects have been configured for desktop to a lower level, where they will cover more codepaths (e.g., 'run'), and improves them to check for native build projects, rather than just directories, to catch cases where the directory exists (e.g., due to accidental creation of generated files).
Also adds links to the error messages pointing to instructions on adding desktop support to a project.
Fixes#47145