This makes it possible to substitute 'flutter run' for 'flutter test'
and actually watch a test run on a device.
For any test that depends on flutter_test:
1. Remove any import of 'package:test/test.dart'.
2. Replace `testWidgets('...', (WidgetTester tester) {`
with `testWidgets('...', (WidgetTester tester) async {`
3. Add an "await" in front of calls to any of the following:
* tap()
* tapAt()
* fling()
* flingFrom()
* scroll()
* scrollAt()
* pump()
* pumpWidget()
4. Replace any calls to `tester.flushMicrotasks()` with calls to
`await tester.idle()`.
There's a guarding API that you can use, if you have particularly
complicated tests, to get better error messages. Search for
TestAsyncUtils.
It's safe to remove the unneeded `void`s from setters since the blocking issues in the
`always_declare_return_types` lint have been fixed (https://github.com/dart-lang/linter/). We can also safely flip the bit on `avoid_return_types_on_setters`.
TextAlign applies to a whole paragraph instead of applying to an individual
text span. This patch moves the property out of TextStyle and into a separate
property on Text and RichText.
As per the recent fix to the `always_specify_types` lint (https://github.com/dart-lang/linter/issues/199), literal maps and lists are now expected to be explicitly typed.
Running that lint on the repo identifies quite a few spots to update. This focuses on `flutter_driver` and `flutter_sprites` (somewhat arbitrarily) but the changes are fairly representative.
Note there are a number of places where I made a quick judgement on how specific to make the types. Feedback on those is welcome. (Especially as we move forward with more.)
Instead of using properties, TextPainter now receives min and max width as
parameters to layout. Also, this patch integrates the intrinsic sizing logic
into the main layout function, which satisfies all the existing uses cases.
This patch adds dartdoc to LazyBlock. Also, this patch fixes the scrolling
physics of LazyBlock. Previously, we updated a running simulation only when the
change in scroll behavior changed the current scroll offset. Now we update
running simulations every time the behavior changes because the simulation
might depend on quantities other than the current scroll offset.
We'll need this for RTL support because the RTL state will live in the widget
tree. Also, remove the `oldWidget` argument to updateRenderObject because there
aren't any clients for it.
Well, all the easy ones, anyway.
For some reason `// ignore:` isn't working for me so I've disabled
lints that need that. Also disabled those that require a ton of work
(which I'm doing, but not in this PR, to keep it reviewable).
This adds:
- avoid_init_to_null
- library_names
- package_api_docs
- package_names
- package_prefixed_library_names
- prefer_is_not_empty
- sort_constructors_first
- sort_unnamed_constructors_first
- unnecessary_getters_setters
Now we just have one TextSpan class that handles both simple strings, trees of
children, and styling both. This approach simplifies the interface for most
clients.
This patch also removes StyledText, which was weakly typed and tricky to use
correctly. The replacement is RichText, which is strongly typed and uses
TextSpan.
Each layer is supposed to reexport the parts of the previous layer
that are part of its API.
- In painting.dart, export from dart:ui all the Canvas-related APIs
that make sense to be used at higher levels, e.g. PaintingStyle.
- Delete painting/shadows.dart. It was dead code.
- In rendering/object.dart, export all of painting.dart.
- In widgets/basic.dart, export all of painting.dart and
animation.dart. Some classes in animation/ are renamed to make this
less disruptive and confusing to the namespace.
- Split out Stocks back into an import model rather than a part model,
so that it's easier to manage its dependencies on a per-file basis.
- Move Ticker to scheduler library.
- Remove as many redundant imports as possible now.
- Some minor nit picking cleanup in various files.
Related: https://github.com/domokit/mojo/issues/614
Flutter can play sounds using this package. However, when Mojo Shell is running Flutter, it lacks the necessary media service.
This patch creates a hook to the mojo binary `media_service.mojo`. If Mojo Shell is built with this media service, then it will be able to play sounds when running Flutter.