* Sort Localization generation output
- When creating locales that were assumed from existing locales, the
file that is used is non-deterministic. This adds a sort to the iterator
to ensure that the same existing locale is used to generate the assumed
locale
- When generating material, cupertino and date localizations, the generated getters were not sorted. This
introduces an alphabetic sort
* remove main.dart.snapshot
* Add check for placeholders being an empty map
* Remove unnecessary properties from en_ES.arb in the stocks example
* Use getter instead of methods in the stocks example
* Fixed "annotating types for function expression parameters" lint issue from generated localizations delegate code
This adds support for the fn key on macOS. It adds it to the key mappings as a supplemental mapping that overwrites the one from the Chrome headers, since the chrome headers have a TODO, but no implementation of the key.
Also, ignore the fn key entirely on macOS. This is because On macOS laptop keyboards, the fn key is used to generate home/end and f1-f12, but it ALSO generates a separate down/up event for the fn key itself. Other platforms hide the fn key, and just produce the key that it is combined with, so to keep it possible to write cross platform code that looks at which keys are pressed, the fn key is ignored.
Removes multiple re-entrant calls of bundle and aot and replaces them with a single call to assemble. This restores full caching and will allow follow-up performance improvements when building multiple ABIs
*Starting with arb files in lib/l10n, the tool creates the following by default:
1. An AppLocalizations class containing:
- an `AppLocalizationsDelegate`
- a `supportedLocales` property that returns a list of all supported locales.
- a `localizationsDelegate` property that returns a list containing this delegate along with `GlobalMaterialLocalizations.delegate`, `GlobalCupertinoLocalizations.delegate`, and `GlobalWidgetsLocalizations.delegate`.
2. One Dart `message_<locale>.dart` file for each arb file, as well as a `messages_all.dart` file that performs the locale message lookup. The tool infers the locale of each arb file from the @@Locale property or the arb file's name.
This adds accessors for WidgetsBinding.instance.focusManager and WidgetsBinding.instance.focusManager.primaryFocus so that they can be more easily found in IDEs and accessed.
This adds a top level getter for WidgetsBinding.instance.focusManager.primaryFocus called primaryFocus, and a static accessor FocusManager.instance that returns WidgetsBinding.instance.focusManager.
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213), with fixes for the web tests that weren't enabled in the master that it was synced to when I first landed it.
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213)
No changes from original, except for finding the right RenderBox in dev/integration_tests/android_semantics_testing/test_driver/main_test.dart.
* Add repeatCount to RawKeyEventDataAndroid
Adds a new field to RawKeyEventDataAndroid and sets it to the value
passed from the engine. It is the value returned by
KeyEvent.getRepeatCount(). This allows us to differentiate between
events generated by a new keypress and repeated events when a key is
held down.
* Add test for RawKeyEventDataAndroid.repeatCount
The flake appears to be coming from the Google Maps plugin. This test
just needs a platform view plugin without the interface method
implemented in general, not Maps specifically. Update it here to avoid
the issue in Maps until that's fixed.
Create a very simple platform view implementation that exercises this
potential bug in order to create a minimal test case with less risk of
causing second order issues like depending on any kind of full package
would cause.
This attempts to reland #40186 and #41220, that were reverted in #41945.
The main modifications from the original PRs are that I predefine the shortcuts and actions maps instead of defining them inline in the build function, and I use a new mapEquals to do a deep comparison so that we don't rebuild modified things if the contents of the map haven't changed.
I also eliminated an operator== and hashCode that were defined on the Actions widget, since widgets shouldn't have those. (it's too bad though: I get an 85% speedup if we leave this in! Too bad it prevents rebuilding of the children...)
Fixes#40101
1. The platform code to show the keyboard wasn't working on certain
devices. From my testing it appears to be related to when the code was
firing. IMM won't show the soft input (or shows and then immediately
hides it, it's hard to tell) if it's called before the Flutter UI is
loaded. Change this to instead show the soft keyboard after a message
from Flutter that main() has been started.
2. A text field was visible in the UI, and the test was run under a
fuzzer that random tapped portions of the screen. Remove the text field
so that the fuzzer can't accidentally open the keyboard on its own at a
random time.
3. The keyboard was left open even after the app was closed. Also toggle
the input off when the app was closed, so that this test can be ran
multiple times in succession relatively hermetically.
* Add smoke test for the new Android embedding
* Update AndroidManifest.xml in app template
* Update test README.md
* Remove widget_test.dart
* Update pubspec.yaml
* Force GeneratedPluginRegistrant.java
This adds the default shortcuts and actions for keyboard-based focus traversal of apps.
This list of shortcuts includes shortcuts for TAB, SHIFT TAB, RIGHT_ARROW, LEFT_ARROW, UP_ARROW, DOWN_ARROW, and the four DPAD keys for game controllers (because the DPAD produces arrow key events).
It doesn't yet include functionality for triggering a control (e.g. SPACE, ENTER, or controller buttons), because that involves restructuring some of the Flutter controls to trigger animations differently, and so will be done in another PR (#41220)
This reverts c9d920f so that we can attempt to fix the build. The build dashboard clearly shows that things started failing at this change, although it's not totally clear that it is the cause: tests succeed locally.
If it doesn't fix things we can re-land this.
* Stop using build_runner for dart2js
* fixes to yield when computing hashes and to imports
* add missing await
* Update filecache_test.dart
* Fix paths in filecache test
* use file uri for import
* add test cases and configurable override
* remove test dep
* fix filepaths for windows
* test no longer failing
* fix paths for test cases
* fix typo
* address comments
* make a constant
* make filehash async and use constant
* fix silly logic error
Spawn no more than 1 iframe in web tests. Using multiple iframes in DDK mode times out tests. Also set concurrency to 1 to guarantee that the test runner does not even attempt to parallelize tests.
This reverts commit baea9bf7cc.
Additionally, we let the test run on mac8 with iphonexs because the test won't run on Xcode 10.1 (mac3-7). Hence we force it to run on mac8 which currently has Xcode 10.2.
This re-lands #41417 with a slight change that will hopefully not tickle the analyzer as it did before. The last time I tried to land this, the analyzer succeeded for the analyze step in Cirrus, and locally, but failed in an integration test.
Before this change, having an Android app depend on a plugin that has no android implementation resulted in a Gradle build failure.
This scenario is likely to become more common if we're enabling federated plugins, as the package implementing just the desktop implementation of a plugin won't have an Android implementation.
This changes the Gradle plugin to not try to build any plugins that doesn't have an android/build.gradle file.
This updates the keyboard maps to use updated HID codes for game controller buttons (from Chrome), and to encode that GLFW "super" keys are what we call "meta" keys (i.e. Windows key or Command key).
This reverts commit af9f424d5d.
Reverts flutter/flutter#39439
Reason: this passed the local device lab test on my Macbook but it failed in the actual device lab. Will investigate, fix, and reland.
TBR: @dnfield @goderbauer @tvolkert @Hixie
For https://github.com/flutter/flutter/issues/33899
Test added:
- simple_animation_perf_ios
Test modified:
- backdrop_filter_perf_ios__timeline_summary
We'll add the CPU/GPU measurement to more iOS tests
once it's proven to be non-flaky.
* WIP on web plugin registry
* WIP on registering plugins
* WIP on web plugin registration
* Only generate `package:flutter_web_plugins` imports if plugins are
defined
* Add parsing test
* Add documentation
* Fix analyzer warnings
* add license headers
* Add tests for package:flutter_web_plugins
* Run `flutter update-packages --force-upgrade`
* Fix analyzer errors
* Fix analyzer error in test
* Update copyright and remove flutter SDK constraints
* Enable tests since engine has rolled
* add flutter_web_plugins tests to bots
* Create an empty .packages file for WebFs test
One of our linux/android Moto G4 has alerts (emergency, amber, etc.)
turned on. That's probably the cause of the flakiness. I've turned it
off.
Let's mark this as non-flaky and see if it's fixed. If not, I'll move it
to mac/android and see if that fixes the flakiness.
I think the most important thing to do right now is to mark it as
non-flaky so those who really break the test could get a notification.
* Moved the default BinaryMessenger instance to ServicesBinding
This reverts commit 821602aef3.
* Added assertion in defaultBinaryMessenger. Also fixed the devicelab tests.
Flutter widget tests assert if a test completes with timers still
pending. However, it can be hard to diagnose where a pending timer
came from. For example, a widget might consume a third-party library
that internally uses a timer.
I added a FakeAsync.pendingTimersDebugInfo getter to quiver
(https://github.com/google/quiver-dart/pull/500). Make flutter_test
use it.
Additionally modify Flutter's debugPrintStack to take an optional
StackTrace argument instead of always printing StackTrace.current.
Fixes#4237.
* Add an 'unfocusable' focus node to allow developers to indicate when they don't want a Focus widget to be active
* more unfocusable changes. not working.
* Switch to focusable attribute
* Rename to canRequestFocus
* Turn off debug output
* Update docs
* Removed unused import
In another change (#37646), I want to test that a test fails and
prints expected output. I didn't see an existing way to do that, so
I modified `_runFlutterTest` and `runCommand` to allow capturing the
output. Currently capturing and printing output are mutually
exclusive since we don't need both.
Some awkward bits:
* There already exists a `runAndGetStdout` function that is very
similar to `runCommand`, and this change makes the conceptual
distinction more confusing.
* `runFlutterTest` has multiple code paths for different
configurations. I don't understand what the different paths are
for, and I added output checking only along one of them.
* Add a test for a directory instead of a single test.
* Add test data to a child directory to test the command.
* Add test data to a child directory to test the command.
* Add test data to a child directory to test the command.
* Correct test.
This reverts commit 92ef2b9ce1.
This requires either runApp() or
WidgetsFlutterBinding.ensureInitialized() to have been called before
using any MethodChannels. Plugins broadly rely on MethodChannels and
right now there's no general requirements that they be constructed
within the runApp call, so the ecosystem breakages from this are broader
than originally thought. Reverting for now.
- Splits on{Enter,Hover,Exit} from Listener to MouseRegion. Deprecated API is kept for compatibility.
- Splits on{Enter,Hover,Exit} from RenderPointerListener to RenderMouseRegion.
This relands https://github.com/flutter/flutter/pull/35297
The followings have been done to fix the broken tests:
1. Add `didSendFirstFrameRasterizedEvent` extension and its tests
2. Wait for `didSendFirstFrameRasterizedEvent` instead of
`didSendFirstFrameEvent` during start up tests
3. Mark missed (probably newly added) start up tests as flaky
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
This disables the Firebase Test Lab release smoke test, I think it's failing for reasons that probably don't have to do with the commit that started failing (which I think is dd51afd).
This is blocking autoroll of flutter/engine@b7b791b which fixes a TODAY bug: #36079
This is the first step in getting esoteric devices wired
up to device lab to ensure that we can at least start Flutter
apps in profile mode on such devices.
https://github.com/flutter/flutter/issues/35838
This PR created a main page for platform view tests in the android views testing app. The main page none contains a list of the links to the pages being tested. It puts the android view motion events tests to a sub page.
The PR also added iOS related files to get ready for adding the iOS platform views tests.
This updates the flutter tool cache to download binary files for ideviceinstaller, ios-deploy, libimobiledevice, and dynamically linked dependencies from Flutter's GCP bucket.
This updates the flutter tool to cache binary files for ideviceinstaller, ios-deploy, libimobiledevice, and dynamically linked dependencies from Flutter's GCP bucket.
This adds an "anchor button" to each of the samples so that the user can link to individual samples instead of having to link to just the page. Clicking on the anchor button jumps to the anchor, as well as copying the anchor URL to the clipboard.
There is some oddness in the implementation: because dartdoc uses a <base> tag, the href for the link can't just be "#id", it has to calculate the URL from the current window href. I do that in the onmouseenter and onclick because onload doesn't get triggered for <a> tags (and onmouseenter doesn't get triggered for mobile platforms), but I still want the href to be updated before someone right-clicks it to copy the URL.
* Introduce image_list performance benchmark that runs on jit(debug) build.
We want to track performance of debug build because ongoing work on reducing the cost of spanwing new isolate will impact jit(debug) more than it will aot(release) configurations.
* Newlines and spaces
* Add test case for Flutter Issue #27677 as a benchmark.
See https://github.com/flutter/flutter/issues/27677
I got the following results running the test on a Moto E2 which
will help us determine how much we can gain by analyzing the
operations and eliminating unnecessary repaints based on
dirty rectangles/regions.
no blurs - avg 216.0 fps over 3 samples
blur the group - avg 22.9 fps over 3 samples
blur each txt - avg 3.4 fps over 3 samples
* Added the new benchmark to be tracked on the dashboard.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
* Gradle generates ELF shared libraries instead of AOT snapshots.
* `flutter build apk/appbundle` supports multiple `--target-platform` and defaults to `android-arm` and `android-arm64`.
* `flutter build apk` now has a flag called `--split-per-abi`.
* Gradle generates ELF shared libraries instead of AOT snapshots.
* `flutter build apk/appbundle` supports multiple `--target-platform` and defaults to `android-arm` and `android-arm64`.
* `flutter build apk` now has a flag called `--split-per-abi`.
This adds support for game controller buttons. It adds some supplemental USB HID codes that aren't available from the Chromium source code, and maps those on Android to the game pad buttons that Android supports. Other platforms are not supported yet.
* Merge in changes for inline widgets
* Make analyzer happy, fix tests
* Fix analyzer
* Add missing doc
* Docs on RichText
* Fix analyzer some more
* Remove whitespace at end of line
* Update goldens
* Text fixes
* Analyzer
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
This implements the keyboard shortcut handling and action invocation in order to provide a place in the infrastructure for keyboard events to trigger actions. This will allow binding of key events to actions like "move the focus to the next widget" and "activate button".
This adds a list of key synonyms for non-printable keyboard keys that appear in more than one place So keys like LogicalKeyboardKey.shiftLeft and LogicalKeyboardKey.shiftRight now can be mapped to just LogicalKeyboardKey.shift.
I also fixed a bug in the gen_keycodes tool where GLFW entries would get removed if they weren't parsed from the source on the web.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
This adds two new builders to the `Image` class:
* `frameBuilder`, which allows callers to control the widget
created by an [Image].
* `loadingBuilder`, which allows callers fine-grained control
over how to display loading progress of an image to the user.
`FadeInImage` can be simplified by migrating to the new API.
This is done in a follow-on commit.
https://github.com/flutter/flutter/issues/32374
* Deprecates `BinaryMessages` in favor of a default instance of `BinaryMessenger`, called `defaultBinaryMessenger`
* Platform channels use the `defaultBinaryMessenger` for their binaryMessenger default argument.
Updates documentation and non-public API to use American spellings for
consistency with the rest of the codebase.
No changes to behaviour... other than how it's spelt.
This adds a maintenance script that will allow us to "unpublish" a release: basically remove it from the cloud storage so that we're no longer serving it from the website.
Obviously, gsutil access to the cloud storage server is required for this to function.
* Clean up some flutter_tools tests
* Remove arbitrary retry that happens even for fundamental errors, and generally clean up _DevFSHttpWriter.
* Update dependencies (requires fixes; see next commit)
* Fixes for new dependencies.
The current API was broken in that you registered multiple
callbacks at once, but when you removed listeners, only the
primary listener was used to determine what was removed.
This led to unintuitive cases where the caller could get
unexpected behavior.
This updates the API to add and remove listeners using
a newly introduced [ImageStreamListener] object, a value
object that has references to the individual callbacks
that may fire.
flutter/flutter#24722flutter/flutter#32374flutter/flutter#32935
This adds support for an animated focusColor and hoverColor to InputDecorator. This color will blend with the background over a fade in period whenever the InputDecorator is focused or hovered, respectively.
It also adds a Listener to the TextField to listen for hover events.
This implements focus and hover handling for Material buttons. It inserts Focus widgets into the tree in order to allow buttons to be focusable via keyboard traversal (a.k.a. TAB traversal), and Listener widgets into the InkWell to allow the detection of hover states for widgets.
Addresses #11344, #1608, and #13264.
This is a re-land of #31561, after fixing performance regressions.
Added change listening to the MouseTracker so that the Listener and tooltip can react to whether or not a mouse is connected at all. Added a change check to make sure Listener only repaints when something changed.
Fixes#22817
Fixes a typo in the key generator readme.
Updated the examples in the readme to reflect that the examples were for physical key codes, where we're actually talking about logical key codes there.
This re-lands the Focus changes in #30040. Correctness changes in routes.dart, and removes the automatic requesting of focus on reparent when there is no current focus, which caused undesirable selections.
Addresses #11344, #1608, #13264, and #1678Fixes#30084Fixes#26704
Implements focus traversal for desktop platforms, including re-implementing the existing focus manager and focus tree.
This implements a Focus widget that can be put into a widget tree to allow input focus to be given to a particular part of a widget tree.
It incorporates with the existing FocusScope and FocusNode infrastructure, and has minimal breakage to the API, although FocusScope.reparentIfNeeded is removed, replaced by a call to FocusAttachment.reparent(), so this is a breaking change:
FocusScopeNodes must now be attached to the focus tree using FocusScopeNode.attach, which takes a context and an optional onKey callback, and returns a FocusAttachment that should be kept by the widget that hosts the FocusScopeNode. This is necessary because of the need to make sure that the focus tree reflects the widget hierarchy.
Callers that used to call FocusScope(context).reparentIfNeeded in their build method will call reparent on a FocusAttachment instead, which they will obtain by calling FocusScopeNode.attach in their initState method. Widgets that own FocusNodes will need to call dispose on the focus node in their dispose method.
Addresses #11344, #1608, #13264, and #1678Fixes#30084Fixes#26704
* Added support for authentication codes for the VM service.
Previously, a valid web socket connection would use the following URI:
`ws://127.0.0.1/ws`
Now, by default, the VM service requires a connection to be made with a
URI similar to the following:
`ws://127.0.0.1:8181/Ug_U0QVsqFs=/ws`
where `Ug_U0QVsqFs` is an authentication code generated and shared by
the
service.
This behavior can be disabled with the `--disable-service-auth-codes`
flag.
Previously, I used the Android emulator for testing and everything
seemed to work fine with stdout (if I remember correctly). But our
devicelab uses real Android devices and the warnings are routed to
stderr. Hence change stdout to stderr in the test.
## Description
Print actionable warnings if `flutter drive` (where most of our performance benchmarks come from) is run in debug mode and it tries to gather benchmarks using `traceAction`.
## Related Issues
https://github.com/flutter/flutter/issues/30625
## Tests
I added the following tests:
* drive_perf_debug_warning devicelab test
updates the regex the analyzer uses, so it should be able to recognize expressions such as
const Foo a = Foo(); as "other code" rather than a constructor call.
When we package Flutter, we used to find the "current" tag (which is the version number) by starting at the revision we are building on and looking backwards in time to find the most recent tag. This causes problems on release builds when we failed to tag properly.
This PR makes the packaging script be more strict by requiring the given revision to itself have a tag, but only when we're publishing the result. When we're not publishing the result, it's more lenient, since otherwise we couldn't test packaging on non-release commits.
I also renamed ProcessRunnerException to PreparePackageException, since we were using that exception more generally than just for processes.
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
## Description
This moves another 15-20ms from the animation jank of one of our important client to the startup latency. Unfortunately, this is probably not captured in our current benchmarks (presumably some other bottlenecks overshadow this shader compilation in the worst_frame benchmark). Considering that drawing images is such a common operation, maybe we should add one in the future to benchmark this.
We need this PR to land soon for our client because this changes the API to return Future.
## Related Issues
https://github.com/flutter/flutter/issues/813
## Description
Also update the existing dart files with missing licenses.
Without the fix, we'll emit the following error message
```
License headers cannot be found at the beginning of the following files.
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/lib/src/animation/tween_sequence.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/material/raw_material_button_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/async_lifecycle_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/sliver_constraints_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/app_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/test_border.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/physical_model_test.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter/test/widgets/inherited_model.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter_tools/lib/src/base/user_messages.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter_tools/test/src/pubspec_schema.dart
/usr/local/google/home/liyuqian/flutter/flutter/packages/flutter_tools/test/ios/simulators_test.dart
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
```
## Related Issues
Fixes https://github.com/flutter/flutter/issues/28368
## Checklist
Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes (`[x]`). This will ensure a smooth and quick review process.
- [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs.
- [x] My PR includes tests for *all* changed/updated/fixed behaviors (See [Test Coverage]).
- [x] All existing and new tests are passing.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] The analyzer (`flutter analyze --flutter-repo`) does not report any problems on my PR.
- [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I am willing to follow-up on review comments in a timely manner.
## Breaking Change
Does your PR require Flutter developers to manually update their apps to accommodate your change?
- [ ] Yes, this is a breaking change (Please read [Handling breaking changes]).
- [x] No, this is *not* a breaking change.
<!-- Links -->
[issue database]: https://github.com/flutter/flutter/issues
[Contributor Guide]: https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Test Coverage]: https://github.com/flutter/flutter/wiki/Test-coverage-for-package%3Aflutter
[Flutter Style Guide]: https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[Features we expect every widget to implement]: https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[Handling breaking changes]: https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
Adds SHA256 checksums to the released package database, in preparation for showing them on the download website. (I'll update the existing data by hand).
Fixes#28465
This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
This also adds a cubic_bezier benchmark to test the custom shader warm up process.
This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).
This fixes the offline Dash/Zeal docs generation to use the newly added dartdoc markers for different entity types to make it more exact when finding entity names.
Bumped Dartdoc to the next release.
This converts all remaining "## Sample code" segments into snippets, and fixes
the snippet generator to handle multiple snippets in the same dartdoc block
properly.
I also generated, compiled, and ran each of the existing application samples,
and fixed them up to be more useful and/or just run without errors.
This PR fixes these problems with examples:
1. Switching tabs in a snippet now works if there is more than one snippet in
a single dartdoc block.
2. Generation of snippet code now works if there is more than one snippet.
3. Contrast of text and links in the code sample block has been improved to
recommended levels.
4. Added five new snippet templates, including a "freeform" template to make
it possible to show examples that need to change the app instantiation.
5. Fixed several examples to run properly, a couple by adding the "Scaffold"
widget to the template, a couple by just fixing their code.
6. Fixed visual look of some of the samples when they run by placing many
samples inside of a Scaffold.
7. In order to make it easier to run locally, changed the sample analyzer to
remove the contents of the supplied temp directory before running, since
having files that hang around is problematic (only a problem when running
locally with the `--temp` argument).
8. Added a `SampleCheckerException` class, and handle sample checking
exceptions more gracefully.
9. Deprecated the old "## Sample code" designation, and added enforcement for
the deprecation.
10. Removed unnecessary `new` from templates (although they never appeared in
the samples thanks to dartfmt, but still).
Fixes#26398Fixes#27411
This makes Android raw key event handling use the "character" data coming from the engine properly, and gets rid of the "toLowerCase" hack that I was using to normalize logical key events, in favor of using the new "plainCodePoint" that has the unmodified code point (the code point as if no modifier keys were pressed).
This adds support for logical and physical key information inside of RawKeyEvent. This allows developers to differentiate keys in a platform-agnostic way. They are able to tell the physical location of a key (PhysicalKeyboardKey) and a logical meaning of the key (LogicalKeyboardKey), as well as get notified of the character generated by the keypress. All of which is useful for handling keyboard shortcuts.
This PR builds on the previous PR (#27620) which generated the key code mappings and definitions.
Now the sample analyzer can be run locally with:
dart dev/bots/analyze-sample-code.dart --temp=/tmp/samples
And it leaves /tmp/samples around so you can take a look at the code that was generated to see if it's the artificial environment that the samples are evaluated in that is the culprit for a failed analysis.
Before, you had to specify the whole path to the dart executable, and had to modify the code to keep the tempdir around.
This adds a keycode generator that incorporates input from the Chromium and Android source trees, as well as some local tables, to generate static constants for the LogicalKeyboardKey and PhysicalKeyboardKey classes, as well as mappings from each of the platforms we support so far (currently only Android and Fuchsia).
This code generator parses the input files, generates an intermediate data structure (`key_data.json`) that is checked in, and then generates the Dart sources for these classes and some static maps that will also be checked in (but are not included in this PR).
The idea is that these codes don't change often, and so we don't need to generate them on every build, but we would like to be able to update them easily in the future if new data becomes available. If the existing data disappears or becomes unusable, we can maintain the checked-in data structure by hand if necessary, and still be able to generate the code.
This PR only contains the code generator, not the classes themselves. In another follow-on PR, I'll run the generator and check in the output of the generator.
Before this, we had several places where an isReleaseMode was defined, all with the same definition. This just makes it more broadly visible to allow our users to use it, as well as creating debug and profile versions, and adding a device lab test for it.
Since this is a const value, this makes it possible for a developer to easily mark blocks that can be removed at AOT compile time.
This changes the DocSetPlatformFamily key to be "dartlang" instead of the name of the package (usually "flutter"). This is so that the IntelliJ plugin for Dash will be able to go directly to the docs for a symbol from a keystroke, instead of needing to search all the docsets each time.
Without this, flutter isn't part of the list of package names it searches. After this, it finds the flutter docs because they're declared to be part of the "dartlang" family of docs.
Dashing doesn't have a way to configure this, so we modify the Info.plist directly to make the change.
* move flutter_assets to App.framework
* Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46
05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518)
02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541)
af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540)
dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
This was causing analysis to fail when there was an import statement in a comment, such as when snippets add imports to their examples.
I narrowed the RegExp to match only those lines which aren't commented out, but it really should probably be using the analysis server to catch all cases (e.g. if someone put the doc comment into /** */ comments, it could still match). Since this is a Flutter-specific script, it's probably not worth doing that.