* Generate methods using template resources if they do not exist in other locales
* Added a flag to either output of messages that have not been translated with detail into a file, or display a summary on the terminal.
* Add integration test for fallback message usage
* [Slider] Rebase.
* disabled thumb color with alphaBlend of colorScheme surface
* test remove alphablend
* Change rectangular track to how it used to be
* Chaned to adaptive slider
* blank lines
Co-authored-by: Will Larche <larche@google.com>
This moves the app template more toward being a more generic starting
point for any Flutter application, eliminating some hard-code
assumptions about there being a single window/engine pair that is
directly bound to the life of the application:
- Moves the runloop into its own class, making it capable of servicing
any number of engine instances.
- Moves the logic for setting up a window containing only a Flutter view
into a window subclass for ease of re-use.
- Makes quit-on-window-close an optional property. (Long term this
should be even more generic, like a quit-when-last-window-closes
option, but this is a short-term improvement that removes the binding
between the runloop and the window).
- Allows for multiple instances of Win32Window to exist without issues
relating to the window class registration.
Since there are getting to be a non-trivial number of files associated
with the runner, this moves the source into a runner/ directory, as is
already done on some other platforms.
Note that creating multiple Flutter windows at the same time still
doesn't work correctly even with this change, but this addresses some of
the known issues, and makes it easier to test in the future (e.g., for
debugging engine-level issues with multiple instances).
Fixes#45397
This adds a new toggleable attribute to the Radio widget. This allows a radio group to be set back to an indeterminate state if the selected radio button is selected again.
Fixes#53791
This adds a LICENSE file to the packages/flutter directory so that it can be found when building, and a test to make sure it exists in produced binaries.
* Update stack trace test expectations to adjust for a fix landed in dart sdk
* Include engine roll to 10887c2abe7b7fe5866e84d6b63dd546f02fc963
* Update column for the exception expectation
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant.
Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable.
Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes.
Fixes#30704
* Allow projects that don't have tests on every platform.
We don't really need to enforce that random projects have
tests on every platform.
* Add some text at the end of the shard so we know it's
actually running all the tests.
* Fix web test flakiness; enable web golden tests
The fix is three-part:
- Only allow one test to load _and_ test at any point in time.
- Use a fresh Chrome instance for each test file.
- Increase Cirrus resources.
The first two changes only fix the "Unknown error loading" error, but not hanging tests. The resource increase also prevents hanging tests.
Other minor changes:
- Remove test batching (it's no longer necessary)
- Fix the Chrome class, which was using the wrong Completer.
Move Flutter Gallery to dev/integration_tests/ as it is an older copy used only for testing. The current version of the Flutter Gallery now lives in https://github.com/flutter/gallery.
This adds generation of some C++ keycode maps for various platforms.
This isn't meant for general use: it's so that the Flutter authors can keep the keycodes up to date with the Chromium and Android (and other) sources. It doesn't run continuously, it's only run occasionally (manually) to update the maps, because they don't change very often, and there is often manual work needed to make it function.
In this PR, I added output of various .cc files that write into an engine repo situated next to the flutter repo on disk. This is a starting point for implementing platform-side handling of key events.
This adds a sample for InheritedNotifier, and converts a couple of other samples to be DartPad samples. I also added a new sample template stateful_widget_material_ticker, which adds a TickerProviderStateMixin to the state object so that animation controllers can be created there easily.
* Move embedding and linking Flutter frameworks into the tool
* Unused import
* Migrate
* Rename run, add comments, remove typedef
* Add status log to tell the user what we did
* Remove Podfile migration, create IOSMigration superclass
* word-smiting
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
* for space
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
This PR adds the linux and windows target platform enum values, along with automatically setting the defaultTargetPlatform to the appropriate value on those platforms.
Fixes#31366
Now that the new schema is supported on the stable channel, and the old
schema is considered legacy, the template should always create plugins
using the new schema.
This implements VisualDensity changes for text fields*. By default, the layout of the text field does not change.
If the ThemeData.visualDensity is set to a value other than zero, then the density of the UI will increase or decrease. See the VisualDensity docs for more information.
(*In reality, the changes are on the InputDecorator class, not on the text field.)
I also fixed a problem that I think I found with _Decoration where it doesn't compare isDense or isCollapsed as part of its operator==.
Fixes#51010
The test package differentiates between passing and not passing this
argument. A previous version had a bug that treated passing `0`
identically to not passing the argument, and the flutter test runner
relied on this bug by always passing a value and using a default of `0`.
- Remove the argument defaults throughout to make it clear that `null`
is a valid value and the default.
- Remove the argument defaulting on the argument parser.
- Update the wording of the usage for this argument, this will also be
updated on the `package:test` side.
This fixes a problem where if you press "Shift" and then "A", then release "Shift" and then "a", then the "A" key will be "stuck" on because the logical key for the key down message is different (capital "A") from the logical key for the key up message (lowercase "a").
This PR changes the pressed keys logic so that it uses the physical key to add/remove keys from the list of pressed keys, but keeps the associated logical key.
This does mean that after the "Shift" key goes up, the pressed keys contains a capital "A" and it doesn't switch to be a lowercase "a", but there isn't currently any mechanism we can use to do that remapping. This is far less surprising than the current behavior, but is still not quite correct.
I fixed the event simulation code to take a physicalKey so that it could be matched with the logical key, but the event simulation code isn't up to the task, since it can only simulate keys that appear in the key maps. The new platform key event design should fix that (added TODOs).
The next engine roll will introduce --lazy-async-stacks, which affects the
contents of stack traces. This updates test expectations to match both the
old and new stack trace formats.
With --lazy-async-stacks the stack output has changed slightly so updating the expect files to match.
This is a follow-up to https://github.com/flutter/flutter/pull/51047 as a preparation for the next engine roll which will start enabling --lazy-async-stacks in JIT mode.
* [Web] Add Material Card Infinite Scroll benchmark
Adds a benchmark that makes an infinite list of Material cards
and scrolls it. This benchmark exercises more heavyweight rendering
like shadows and clipping and paths.
* Fix analyzer warnings. Respond to comments
This re-lands #49235 with the addition of includeSemantics flag on the Focus widget so that the FocusTraversalGroup can create a Focus widget without affecting the semantics tree.
The FocusTraversalGroup uses the Focus widget to create a grouping of descendants for traversal, but doesn't actually participate in focus (canRequestFocus is always false), so we don't want it to add a Semantics widget in that case, since that can cause semantics changes. The canRequestFocus attribute can also be used when a widget is disabled, so we do sometimes want to include Semantics even if that is false, but not in the case where it is always false, as for FocusTraversalGroup.
- Added a test to make sure that FocusTraversalGroup doesn't add any semantics information.