This adds a new toggleable attribute to the Radio widget. This allows a radio group to be set back to an indeterminate state if the selected radio button is selected again.
Fixes#53791
This adds a LICENSE file to the packages/flutter directory so that it can be found when building, and a test to make sure it exists in produced binaries.
* Update stack trace test expectations to adjust for a fix landed in dart sdk
* Include engine roll to 10887c2abe7b7fe5866e84d6b63dd546f02fc963
* Update column for the exception expectation
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant.
Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable.
Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes.
Fixes#30704
* Allow projects that don't have tests on every platform.
We don't really need to enforce that random projects have
tests on every platform.
* Add some text at the end of the shard so we know it's
actually running all the tests.
* Fix web test flakiness; enable web golden tests
The fix is three-part:
- Only allow one test to load _and_ test at any point in time.
- Use a fresh Chrome instance for each test file.
- Increase Cirrus resources.
The first two changes only fix the "Unknown error loading" error, but not hanging tests. The resource increase also prevents hanging tests.
Other minor changes:
- Remove test batching (it's no longer necessary)
- Fix the Chrome class, which was using the wrong Completer.
Move Flutter Gallery to dev/integration_tests/ as it is an older copy used only for testing. The current version of the Flutter Gallery now lives in https://github.com/flutter/gallery.
This adds generation of some C++ keycode maps for various platforms.
This isn't meant for general use: it's so that the Flutter authors can keep the keycodes up to date with the Chromium and Android (and other) sources. It doesn't run continuously, it's only run occasionally (manually) to update the maps, because they don't change very often, and there is often manual work needed to make it function.
In this PR, I added output of various .cc files that write into an engine repo situated next to the flutter repo on disk. This is a starting point for implementing platform-side handling of key events.
This adds a sample for InheritedNotifier, and converts a couple of other samples to be DartPad samples. I also added a new sample template stateful_widget_material_ticker, which adds a TickerProviderStateMixin to the state object so that animation controllers can be created there easily.
* Move embedding and linking Flutter frameworks into the tool
* Unused import
* Migrate
* Rename run, add comments, remove typedef
* Add status log to tell the user what we did
* Remove Podfile migration, create IOSMigration superclass
* word-smiting
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
* for space
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
This PR adds the linux and windows target platform enum values, along with automatically setting the defaultTargetPlatform to the appropriate value on those platforms.
Fixes#31366
Now that the new schema is supported on the stable channel, and the old
schema is considered legacy, the template should always create plugins
using the new schema.
This implements VisualDensity changes for text fields*. By default, the layout of the text field does not change.
If the ThemeData.visualDensity is set to a value other than zero, then the density of the UI will increase or decrease. See the VisualDensity docs for more information.
(*In reality, the changes are on the InputDecorator class, not on the text field.)
I also fixed a problem that I think I found with _Decoration where it doesn't compare isDense or isCollapsed as part of its operator==.
Fixes#51010
The test package differentiates between passing and not passing this
argument. A previous version had a bug that treated passing `0`
identically to not passing the argument, and the flutter test runner
relied on this bug by always passing a value and using a default of `0`.
- Remove the argument defaults throughout to make it clear that `null`
is a valid value and the default.
- Remove the argument defaulting on the argument parser.
- Update the wording of the usage for this argument, this will also be
updated on the `package:test` side.
This fixes a problem where if you press "Shift" and then "A", then release "Shift" and then "a", then the "A" key will be "stuck" on because the logical key for the key down message is different (capital "A") from the logical key for the key up message (lowercase "a").
This PR changes the pressed keys logic so that it uses the physical key to add/remove keys from the list of pressed keys, but keeps the associated logical key.
This does mean that after the "Shift" key goes up, the pressed keys contains a capital "A" and it doesn't switch to be a lowercase "a", but there isn't currently any mechanism we can use to do that remapping. This is far less surprising than the current behavior, but is still not quite correct.
I fixed the event simulation code to take a physicalKey so that it could be matched with the logical key, but the event simulation code isn't up to the task, since it can only simulate keys that appear in the key maps. The new platform key event design should fix that (added TODOs).
The next engine roll will introduce --lazy-async-stacks, which affects the
contents of stack traces. This updates test expectations to match both the
old and new stack trace formats.
With --lazy-async-stacks the stack output has changed slightly so updating the expect files to match.
This is a follow-up to https://github.com/flutter/flutter/pull/51047 as a preparation for the next engine roll which will start enabling --lazy-async-stacks in JIT mode.
* [Web] Add Material Card Infinite Scroll benchmark
Adds a benchmark that makes an infinite list of Material cards
and scrolls it. This benchmark exercises more heavyweight rendering
like shadows and clipping and paths.
* Fix analyzer warnings. Respond to comments
This re-lands #49235 with the addition of includeSemantics flag on the Focus widget so that the FocusTraversalGroup can create a Focus widget without affecting the semantics tree.
The FocusTraversalGroup uses the Focus widget to create a grouping of descendants for traversal, but doesn't actually participate in focus (canRequestFocus is always false), so we don't want it to add a Semantics widget in that case, since that can cause semantics changes. The canRequestFocus attribute can also be used when a widget is disabled, so we do sometimes want to include Semantics even if that is false, but not in the case where it is always false, as for FocusTraversalGroup.
- Added a test to make sure that FocusTraversalGroup doesn't add any semantics information.
This change adds a way to provide explicit focus order for a part of the widget tree.
It adds FocusTraversalPolicyGroup, which in many ways is similar to DefaultFocusTraversal, except that it groups a widget subtree together so that those nodes are traversed as a group. DefaultFocusTraversal doesn't work as one would expect: If there is more than one DefaultFocusTraversal inside of a focus scope, the policy can change depending on which node was asked to move "next", which can cause unexpected behavior. The new grouping mechanism doesn't have that problem. I deprecate DefaultFocusTraversal in this PR.
It also adds OrderedFocusTraversalPolicy, which is a policy that can be supplied to FocusTraversalPolicyGroup to set the policy for a sub-tree. It looks for FocusTraversalOrder inherited widgets, which use a FocusOrder to do the sorting. FocusOrder has two subclasses: NumericalFocusOrder (which sorts based on a double), and LexicalFocusOrder, which sorts based on a String.
As part of doing this, I refactored the way FocusTraversalPolicy is implemented so that it has more default implementation methods, and exposes a new protected member: sortDescendants, which makes it easier for developers to make their own policy subclasses: they only need to implement sortDescendants to get a new ordering behavior, but can also still override any of the default implementation behaviors if they need different behavior.
I was able to do this without breaking the API (AFAICT).
This PR modifies the existing API docs samples to use DartPad so that all of the samples are now interactive apps on the API docs site.
It also removes the restriction for the max width of the description area so that the dartpad region can expand horizontally.
I updated the first paragraph on the API docs to indicate that Flutter is more than just mobile now (same text as the README.md at the top level).
I modified a few of the examples so that they looked nicer, and fit better on the page.
I added the sample description text above each DartPad instance, since that often defines the context of the example.
I removed animations and images when they were redundant with the sample content. There were a few that made sense to keep, so I did.
The stocks example app is outdated and deprecated, but we still use it for some benchmark tests. Moving it into the benchmarks directory to indicate its status.
dev_finder name is deprecated. device-finder is preferred.
Functionality remains identical, this is an aesthetic change.
This change was generated via:
$ find . -not -path '*/\.*' -type f -exec sed -i 's/(^import.*)!dev_finder/device-finder/g' {} \;
* [fuchsia] Create an entry-point script to run driver tests on Fuchsia
This script currently only paves the device. This will soon run a
driver test on a NUC in LUCI.
* reference the engine script and fix comment
This adds CatmullRomCurve animation curve, and a CatmullRomSpline, which is what it uses to do interpolation.
This allows us to create animation curves which can smoothly interpolate the values given to the curve.
Since I've introduced a 2D spline curve, I also created a Curve2D base class for such parametric curves.