This change adds a way to provide explicit focus order for a part of the widget tree.
It adds FocusTraversalPolicyGroup, which in many ways is similar to DefaultFocusTraversal, except that it groups a widget subtree together so that those nodes are traversed as a group. DefaultFocusTraversal doesn't work as one would expect: If there is more than one DefaultFocusTraversal inside of a focus scope, the policy can change depending on which node was asked to move "next", which can cause unexpected behavior. The new grouping mechanism doesn't have that problem. I deprecate DefaultFocusTraversal in this PR.
It also adds OrderedFocusTraversalPolicy, which is a policy that can be supplied to FocusTraversalPolicyGroup to set the policy for a sub-tree. It looks for FocusTraversalOrder inherited widgets, which use a FocusOrder to do the sorting. FocusOrder has two subclasses: NumericalFocusOrder (which sorts based on a double), and LexicalFocusOrder, which sorts based on a String.
As part of doing this, I refactored the way FocusTraversalPolicy is implemented so that it has more default implementation methods, and exposes a new protected member: sortDescendants, which makes it easier for developers to make their own policy subclasses: they only need to implement sortDescendants to get a new ordering behavior, but can also still override any of the default implementation behaviors if they need different behavior.
I was able to do this without breaking the API (AFAICT).
This PR modifies the existing API docs samples to use DartPad so that all of the samples are now interactive apps on the API docs site.
It also removes the restriction for the max width of the description area so that the dartpad region can expand horizontally.
I updated the first paragraph on the API docs to indicate that Flutter is more than just mobile now (same text as the README.md at the top level).
I modified a few of the examples so that they looked nicer, and fit better on the page.
I added the sample description text above each DartPad instance, since that often defines the context of the example.
I removed animations and images when they were redundant with the sample content. There were a few that made sense to keep, so I did.
The stocks example app is outdated and deprecated, but we still use it for some benchmark tests. Moving it into the benchmarks directory to indicate its status.
dev_finder name is deprecated. device-finder is preferred.
Functionality remains identical, this is an aesthetic change.
This change was generated via:
$ find . -not -path '*/\.*' -type f -exec sed -i 's/(^import.*)!dev_finder/device-finder/g' {} \;
* [fuchsia] Create an entry-point script to run driver tests on Fuchsia
This script currently only paves the device. This will soon run a
driver test on a NUC in LUCI.
* reference the engine script and fix comment
This adds CatmullRomCurve animation curve, and a CatmullRomSpline, which is what it uses to do interpolation.
This allows us to create animation curves which can smoothly interpolate the values given to the curve.
Since I've introduced a 2D spline curve, I also created a Curve2D base class for such parametric curves.
* Update packages.
* Add many more global analyses.
* Catch trailing spaces and trailing newlines in all text files.
Before we were only checking newly added files, but that means we
missed some.
* Port the trailing spaces logic to work on Windows too.
* Correct all the files with trailing spaces and newlines.
* Refactor some of the dev/bots logic into a utils.dart library.
Notably, the "exit" and "print" shims for testing are now usable
from test.dart, analyze.dart, and run_command.dart.
* Add an "exitWithError" function that prints the red lines and
then exits. This is the preferred way to exit from test.dart,
analyze.dart, and run_command.dart.
* More consistency in the output of analyze.dart.
* Refactor analyze.dart to use the _allFiles file enumerating logic
more widely.
* Add some double-checking logic to the _allFiles logic to catch
cases where changes to that logic end up catching fewer files
than expected (helps prevent future false positives).
* Add a check to prevent new binary files from being added to
the repository. Grandfather in the binaries that we've already
added.
* Update all the dependencies (needed because we now import crypto in
dev/bots/analyze.dart).
* Support Flutter Driver test for Flutter Web application.
* Support Flutter Driver test for Flutter Web application.
* Fix documentation issues.
* Support Flutter Driver test for Flutter Web application.
* Fix documentation.
* Remove unused file from dartdoc check.
* Sync to date.
* Revert change to dartdoc.
* Address comments.
* Apply suggestions from code review
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
* Update copyrights.
* Update allowed list for browsers.
* Verify command line arguments for Drive command is correctly parsed.
* Make waitUntilFirstFrameRasterized throw unimplementedError for Flutter Web Driver.
* Add comment for why sync WebDriver is used.
* Update documentations.
* Add more unit tests and update documentation.
* Configure test.dart so that web_extension_test will be executed with --platform=chrome.
* Revert unnecessary changes.
* Add new file path for Windows to blacklist.
* Reconstruct the structure of flutter_driver/test/src folder to remove filtering logic in dev/bots/test.dart/
* Fix path to web_extension_test.dart.
* Add instructions for how to use WebFlutterDriver.
* Update getLayerTree to use sendCommand instead of _sendCommand.
* Update pubspec files.
* Add tests for sorting arbPathString, supportedLocales and supportedLanguageCodes alphabetically
* Plural arbPathStrings
* Factor out singleZhMessageArbFileString
* Make translations more accurate and generic
In https://github.com/flutter/flutter/pull/46035, we fixed the docker
tag to be a legal tag during build. This PR makes the corresponding
change to the tag during upload. Without this, we build the right tag,
but then we try to upload the wrong tag.
* Add tests to gen_l10n.dart tool
* Separate out LocalizationsGenerator class to improve testability of code
* Add testing dependencies to dev/tools
* Integrate dev/tools testing to flutter CI
* Restructure dev/tools folder for testing
* Fix license headers
Adds a manual test that allows testing of density for buttons. Also updates some of the button tests to be somewhat simpler and to test the child positions in the test to make sure they are consistent.
* Relicense Shrine demo to match rest of repository
The Shrine demo was Apache-licensed. The code was mostly
Google-written, with contributions from:
- Michelle Dudley (@michdud)
- Abhijeeth Padarthi <rkinabhi@gmail.com> (@rkinabhi)
- @a14n
I contacted all three, and they confirmed their approval for this
change, as described below.
Abhijeeth Padarthi said by e-mail on Thu, Nov 21, 2019 at 5:48 PM:
> hi Ian,
>
> sure :)
>
> let me know if I need to do anything on my end..
Michelle Dudley wrote by e-mail on Sun, Nov 24, 2019 at 2:07 PM:
> Hi Ian,
>
> That would be ok with me.
>
> Thanks,
>
> Michelle
@a14n said on Discord's Flutter server in the #hackers channel at 10:44PM on Thursday, November 21, 2019:
> @Hixie no problem I agree with this relicensing
* Remove shrine loophole from license checker.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
This PR adds TargetPlatform.macOS to the TargetPlatform enum. This allows us to begin implementation of some adaptive UI based on which target platform is desired.
I haven't updated the tests here, that will come in a follow-up PR.
This fixes the sample code analysis to treat dartpad snippets in the same way as snippet snippets, which it wasn't until now (the snippet generator was treating them as "samples"), and some errors crept in. This PR also fixes those errors.
Also, added a --verbose option to the sample analyzer.
I updated the build files for manual_tests, as well as adding in a macos and web directory to allow the manual tests to be run on the web or on desktop.
The main change here are the parts that I added to the files in manual_tests/lib/... (the addition of kIsWeb to "if (!kIsWeb && Platform.isMacOS) {") The rest is just an update of the auto-generated code from flutter create.
* Sort Localization generation output
- When creating locales that were assumed from existing locales, the
file that is used is non-deterministic. This adds a sort to the iterator
to ensure that the same existing locale is used to generate the assumed
locale
- When generating material, cupertino and date localizations, the generated getters were not sorted. This
introduces an alphabetic sort
* remove main.dart.snapshot
* Add check for placeholders being an empty map
* Remove unnecessary properties from en_ES.arb in the stocks example
* Use getter instead of methods in the stocks example
* Fixed "annotating types for function expression parameters" lint issue from generated localizations delegate code
This adds support for the fn key on macOS. It adds it to the key mappings as a supplemental mapping that overwrites the one from the Chrome headers, since the chrome headers have a TODO, but no implementation of the key.
Also, ignore the fn key entirely on macOS. This is because On macOS laptop keyboards, the fn key is used to generate home/end and f1-f12, but it ALSO generates a separate down/up event for the fn key itself. Other platforms hide the fn key, and just produce the key that it is combined with, so to keep it possible to write cross platform code that looks at which keys are pressed, the fn key is ignored.
Removes multiple re-entrant calls of bundle and aot and replaces them with a single call to assemble. This restores full caching and will allow follow-up performance improvements when building multiple ABIs
*Starting with arb files in lib/l10n, the tool creates the following by default:
1. An AppLocalizations class containing:
- an `AppLocalizationsDelegate`
- a `supportedLocales` property that returns a list of all supported locales.
- a `localizationsDelegate` property that returns a list containing this delegate along with `GlobalMaterialLocalizations.delegate`, `GlobalCupertinoLocalizations.delegate`, and `GlobalWidgetsLocalizations.delegate`.
2. One Dart `message_<locale>.dart` file for each arb file, as well as a `messages_all.dart` file that performs the locale message lookup. The tool infers the locale of each arb file from the @@Locale property or the arb file's name.
This adds accessors for WidgetsBinding.instance.focusManager and WidgetsBinding.instance.focusManager.primaryFocus so that they can be more easily found in IDEs and accessed.
This adds a top level getter for WidgetsBinding.instance.focusManager.primaryFocus called primaryFocus, and a static accessor FocusManager.instance that returns WidgetsBinding.instance.focusManager.
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213), with fixes for the web tests that weren't enabled in the master that it was synced to when I first landed it.
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213)
No changes from original, except for finding the right RenderBox in dev/integration_tests/android_semantics_testing/test_driver/main_test.dart.
* Add repeatCount to RawKeyEventDataAndroid
Adds a new field to RawKeyEventDataAndroid and sets it to the value
passed from the engine. It is the value returned by
KeyEvent.getRepeatCount(). This allows us to differentiate between
events generated by a new keypress and repeated events when a key is
held down.
* Add test for RawKeyEventDataAndroid.repeatCount
The flake appears to be coming from the Google Maps plugin. This test
just needs a platform view plugin without the interface method
implemented in general, not Maps specifically. Update it here to avoid
the issue in Maps until that's fixed.
Create a very simple platform view implementation that exercises this
potential bug in order to create a minimal test case with less risk of
causing second order issues like depending on any kind of full package
would cause.
This attempts to reland #40186 and #41220, that were reverted in #41945.
The main modifications from the original PRs are that I predefine the shortcuts and actions maps instead of defining them inline in the build function, and I use a new mapEquals to do a deep comparison so that we don't rebuild modified things if the contents of the map haven't changed.
I also eliminated an operator== and hashCode that were defined on the Actions widget, since widgets shouldn't have those. (it's too bad though: I get an 85% speedup if we leave this in! Too bad it prevents rebuilding of the children...)
Fixes#40101
1. The platform code to show the keyboard wasn't working on certain
devices. From my testing it appears to be related to when the code was
firing. IMM won't show the soft input (or shows and then immediately
hides it, it's hard to tell) if it's called before the Flutter UI is
loaded. Change this to instead show the soft keyboard after a message
from Flutter that main() has been started.
2. A text field was visible in the UI, and the test was run under a
fuzzer that random tapped portions of the screen. Remove the text field
so that the fuzzer can't accidentally open the keyboard on its own at a
random time.
3. The keyboard was left open even after the app was closed. Also toggle
the input off when the app was closed, so that this test can be ran
multiple times in succession relatively hermetically.
* Add smoke test for the new Android embedding
* Update AndroidManifest.xml in app template
* Update test README.md
* Remove widget_test.dart
* Update pubspec.yaml
* Force GeneratedPluginRegistrant.java
This adds the default shortcuts and actions for keyboard-based focus traversal of apps.
This list of shortcuts includes shortcuts for TAB, SHIFT TAB, RIGHT_ARROW, LEFT_ARROW, UP_ARROW, DOWN_ARROW, and the four DPAD keys for game controllers (because the DPAD produces arrow key events).
It doesn't yet include functionality for triggering a control (e.g. SPACE, ENTER, or controller buttons), because that involves restructuring some of the Flutter controls to trigger animations differently, and so will be done in another PR (#41220)
This reverts c9d920f so that we can attempt to fix the build. The build dashboard clearly shows that things started failing at this change, although it's not totally clear that it is the cause: tests succeed locally.
If it doesn't fix things we can re-land this.
* Stop using build_runner for dart2js
* fixes to yield when computing hashes and to imports
* add missing await
* Update filecache_test.dart
* Fix paths in filecache test
* use file uri for import
* add test cases and configurable override
* remove test dep
* fix filepaths for windows
* test no longer failing
* fix paths for test cases
* fix typo
* address comments
* make a constant
* make filehash async and use constant
* fix silly logic error
Spawn no more than 1 iframe in web tests. Using multiple iframes in DDK mode times out tests. Also set concurrency to 1 to guarantee that the test runner does not even attempt to parallelize tests.
This reverts commit baea9bf7cc.
Additionally, we let the test run on mac8 with iphonexs because the test won't run on Xcode 10.1 (mac3-7). Hence we force it to run on mac8 which currently has Xcode 10.2.
This re-lands #41417 with a slight change that will hopefully not tickle the analyzer as it did before. The last time I tried to land this, the analyzer succeeded for the analyze step in Cirrus, and locally, but failed in an integration test.
Before this change, having an Android app depend on a plugin that has no android implementation resulted in a Gradle build failure.
This scenario is likely to become more common if we're enabling federated plugins, as the package implementing just the desktop implementation of a plugin won't have an Android implementation.
This changes the Gradle plugin to not try to build any plugins that doesn't have an android/build.gradle file.
This updates the keyboard maps to use updated HID codes for game controller buttons (from Chrome), and to encode that GLFW "super" keys are what we call "meta" keys (i.e. Windows key or Command key).
This reverts commit af9f424d5d.
Reverts flutter/flutter#39439
Reason: this passed the local device lab test on my Macbook but it failed in the actual device lab. Will investigate, fix, and reland.
TBR: @dnfield @goderbauer @tvolkert @Hixie
For https://github.com/flutter/flutter/issues/33899
Test added:
- simple_animation_perf_ios
Test modified:
- backdrop_filter_perf_ios__timeline_summary
We'll add the CPU/GPU measurement to more iOS tests
once it's proven to be non-flaky.