Commit Graph

150 Commits

Author SHA1 Message Date
Hixie
a6c473ea95 Strong modeify the examples
This makes skyanalyzer also check the examples, and fixes everything it
found there.
2015-10-23 18:13:25 -07:00
Viktor Lidholt
68be30e0ec Removes debug printouts in sprite physics 2015-10-23 13:46:19 -07:00
Viktor Lidholt
3708667308 Fixes sprite physics to work correctly with the node graph
Teleportation for physics bodies works again
2015-10-23 13:31:13 -07:00
Viktor Lidholt
0382158550 Merge pull request #1697 from vlidholt/master
First pass on sprite physics node hierarchy integration
2015-10-20 16:35:08 -07:00
Viktor Lidholt
ca724ae151 Adds support for scaling sprite physics groups 2015-10-20 10:47:58 -07:00
Adam Barth
f79fdff2d0 Move animation curves into a Curves namespace 2015-10-19 18:08:52 -07:00
Adam Barth
529fa95f87 Give the CustomPaint and SizeObserver callbacks better names
The style we use for callbacks in widgets is "onFoo". These classes were using
an order naming convention and just called their callbacks "callback".
2015-10-19 17:27:40 -07:00
Viktor Lidholt
6bd4fb8515 Renames PhysicsNode to PhysicsWorld 2015-10-19 13:27:32 -07:00
Viktor Lidholt
0ef9da85e1 Merge pull request #1672 from vlidholt/master
Makes sprite physics bodies scalable
2015-10-19 12:30:02 -07:00
Adam Barth
2aa79d5694 Remove old setFoo functions on Paint
We now just use Dart properties, which is more idiomatic.
2015-10-19 12:21:34 -07:00
Viktor Lidholt
6f9fe7b1fe Updates physics test 2015-10-19 12:13:20 -07:00
Viktor Lidholt
f48b88cd3f Updates physics test 2015-10-15 17:08:51 -07:00
Adam Barth
a88a85e695 Rename skysprites to flutter_sprites 2015-10-13 16:34:01 -07:00
Jason Simmons
090c37077b Update imports of skysprites to flutter_sprites 2015-10-13 16:07:38 -07:00
Adam Barth
42469d2cb9 Fix game's pubspec.yaml 2015-10-13 14:26:58 -07:00
Viktor Lidholt
26234b1041 Merge pull request #1580 from vlidholt/master
Working joints in sprite physics
2015-10-12 14:10:19 -07:00
Adam Barth
bb9cf6d78b Add .old extension to silence analyzer
These examples haven't been ported to fn3 yet. Before this patch, they caused a
lot of noise in the analyzer output.
2015-10-12 13:45:33 -07:00
Viktor Lidholt
4e78799391 Updates sprite physics test 2015-10-12 13:39:47 -07:00
Adam Barth
f9a7ed047d Reattach fitness to the build
We can build Fitness again now that playfair has been updated to account for
the package:flutter rename.
2015-10-12 00:24:24 -07:00
Adam Barth
ecce1eb389 Import dart:ui as ui (instead of as sky) 2015-10-09 20:55:54 -07:00
Adam Barth
65eba90843 Rename package:sky to package:flutter 2015-10-09 20:44:52 -07:00
Adam Barth
5b37f8750d Rename dart:sky to dart:ui 2015-10-09 19:27:13 -07:00
Adam Barth
db3b9e8052 Rename App to MaterialApp
MaterialApp assumes that you're using material design.

Also move radial reaction and fix imports for stats box.
2015-10-09 10:27:22 -07:00
Adam Barth
cc809491ba Split material design widgets out of widgets.dart
These are now part of material.dart.
2015-10-09 10:07:06 -07:00
Viktor Lidholt
ecd20b6fa3 Merge pull request #1541 from vlidholt/master
Adds support for keeping track of contact points in physics
2015-10-08 16:20:40 -07:00
Viktor Lidholt
333c8f5f10 Updates sprite physics test 2015-10-08 16:13:56 -07:00
Adam Barth
3308ff0026 Remove ButtonState
Clients should just use a GestureDetector (or an InkWell) instead.
2015-10-08 10:26:34 -07:00
Viktor Lidholt
018cef6160 Adds default text style 2015-10-06 09:28:05 -07:00
Hixie
90a0f6300f Simplify the usage of Navigator's routes argument
(These are changes cherry-picked from in-flight branches since they are
more independent and could be helpful even without those changes.)

- Change RouteBuilder's signature to take a single argument in which the
  other fields are placed, so that we can keep iterating on those
  arguments without having to break compatibility each time. Also, this
  makes defining route builders much simpler (only one argument to
  ignore rather than a variable number).

- Expose the next performance to RouteBuilders, since sometimes the
  route itself might not be where it's used.

- Allow BuildContext to be used to walk children, just like it can for
  ancestors

- Allow BuildContext to be used to get the Widget of the current
  BuildContext

- Allow StatefulComponentElement to be referenced with a type
  specialisation so that you don't have to cast when you know what the
  type you're dealing with actually is.
2015-10-05 13:59:30 -07:00
Viktor Lidholt
ab104c809d Handle removal of sprite physics bodies during the physics simulation 2015-10-05 13:47:51 -07:00
Viktor Lidholt
75f10ba619 Updates work with latest Flutter changes 2015-10-02 15:10:02 -07:00
Viktor Lidholt
48a6cd839a Sprite physics, first iteration 2015-10-02 14:15:14 -07:00
Adam Barth
7662a30f85 Moves from vector_math to vector_math_64
* Moves from vector_math to vector_math_64
* Adds support for Float64List in Dart bindings
2015-10-01 14:46:13 -07:00
Adam Barth
45c906d2ad Make fn3 the default widget framework 2015-10-01 09:48:35 -07:00
Adam Barth
9fe747e409 Remove unused imports 2015-10-01 09:30:31 -07:00
Adam Barth
5477d46f19 Port SkySprites and clients to fn3 2015-10-01 09:26:19 -07:00
Viktor Lidholt
0cb811ef06 Renames pointQuickDist in GameMath 2015-09-25 13:12:01 -07:00
Viktor Lidholt
a66a5c4bff Improvements to EffectLine in sprites 2015-09-18 15:58:16 -07:00
Adam Barth
490b22874a SkySprites should import the public libraries
Importing the public libraries caused a name conflict with dart:sky because we
assume people will import dart:sky into a namespace, so I've also changed
skysprites to import dart:sky into a namespace.
2015-09-18 11:19:39 -07:00
Adam Barth
4467a268ce Move theme into material.dart
Also, introduce Colors and Typography to hold the material colors and the
typography declarations. Previously we expected clients of these libraries to
import them into a namespace, but that doesn't play nice with re-exporting them
from material.dart.
2015-09-18 09:57:21 -07:00
Viktor Lidholt
8900b4c8ba Adds TexturedLine and animated EffectLine to sprites 2015-09-17 13:27:43 -07:00
Adam Barth
7064551a45 Move mojo frontend into services.dart
What's important about this code is that it's presenting services outside the
VM, not the particular technology used to present the services.
2015-09-16 19:13:50 -07:00
Adam Barth
945b5bcd64 Remove use of some deprecated functions on sky.Paint
We now expose idiomatic setters for these properties. Eventually we'll remove
the setter functions.
2015-09-13 17:24:15 -07:00
Adam Barth
5108e15ed0 Introduce painting.dart and move painting code to src/painting 2015-09-08 10:36:14 -07:00
Viktor Lidholt
ceef6321eb Adds helpers to bosses at level 2 & 3 and above in demo game 2015-09-04 10:35:45 -07:00
Viktor Lidholt
bf179674ad More precise removal of lasers when they go offscreen in demo game 2015-09-04 10:35:45 -07:00
Viktor Lidholt
876fb7b38b Laser speed now accounts for scrolling speed in demo game 2015-09-04 10:35:45 -07:00
Viktor Lidholt
eb3f30ab1f Refactors boss power bar to use new constraint in demo game 2015-09-03 15:36:26 -07:00
Viktor Lidholt
dbda2725ff Adds coins when a boss explodes in demo game 2015-09-03 14:55:14 -07:00
Viktor Lidholt
8c958f97fe Refactors code in demo game to make it simpler 2015-09-03 13:40:36 -07:00