flutter/engine
Jonah Williams b82e9022a3
[Impeller] Skip clip entity replay that cannot impact current clip. (#162113)
Fixes https://github.com/flutter/flutter/issues/161262

Sometimes we end up with clip replay entities that have clip depth
values substantially below the current depth. I suspect this is due to
either mismatched save/restore or a bug in our code. Update: this isn't
a bug/bug but its definitely a bug. We can have multiple clips per save,
but the restore will remove at most one from the record/replay.


If a clip has a depth value that is less than the current clip depth, it
cannot by definition impact anything that draws after it.
2025-01-24 19:49:40 +00:00
..
scripts gclient template file clarifications (#160882) 2024-12-27 19:36:20 +00:00
src [Impeller] Skip clip entity replay that cannot impact current clip. (#162113) 2025-01-24 19:49:40 +00:00
README.md Add to Setup Path Example to Engine README (#162115) 2025-01-24 05:14:38 +00:00

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder