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* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
456 lines
18 KiB
Dart
456 lines
18 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:math' as math;
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import 'dart:typed_data';
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import 'dart:ui' as ui;
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import 'package:flutter/rendering.dart';
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import 'package:flutter/semantics.dart';
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import 'package:flutter/widgets.dart';
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import 'finders.dart';
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import 'widget_tester.dart';
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/// The result of evaluating a semantics node by a [AccessibilityGuideline].
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class Evaluation {
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/// Create a passing evaluation.
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const Evaluation.pass()
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: passed = true,
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reason = null;
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/// Create a failing evaluation, with an optional [reason] explaining the
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/// result.
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const Evaluation.fail([this.reason]) : passed = false;
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// private constructor for adding cases together.
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const Evaluation._(this.passed, this.reason);
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/// Whether the given tree or node passed the policy evaluation.
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final bool passed;
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/// If [passed] is false, contains the reason for failure.
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final String reason;
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/// Combines two evaluation results.
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///
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/// The [reason] will be concatenated with a newline, and [passed] will be
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/// combined with an `&&` operator.
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Evaluation operator +(Evaluation other) {
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if (other == null)
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return this;
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final StringBuffer buffer = StringBuffer();
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if (reason != null) {
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buffer.write(reason);
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buffer.write(' ');
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}
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if (other.reason != null)
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buffer.write(other.reason);
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return Evaluation._(passed && other.passed, buffer.isEmpty ? null : buffer.toString());
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}
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}
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/// An accessibility guideline describes a recommendation an application should
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/// meet to be considered accessible.
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abstract class AccessibilityGuideline {
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/// A const constructor allows subclasses to be const.
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const AccessibilityGuideline();
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/// Evaluate whether the current state of the `tester` conforms to the rule.
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FutureOr<Evaluation> evaluate(WidgetTester tester);
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/// A description of the policy restrictions and criteria.
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String get description;
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}
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/// A guideline which enforces that all tappable semantics nodes have a minimum
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/// size.
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///
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/// Each platform defines its own guidelines for minimum tap areas.
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@visibleForTesting
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class MinimumTapTargetGuideline extends AccessibilityGuideline {
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const MinimumTapTargetGuideline._(this.size, this.link);
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/// The minimum allowed size of a tappable node.
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final Size size;
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/// A link describing the tap target guidelines for a platform.
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final String link;
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@override
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FutureOr<Evaluation> evaluate(WidgetTester tester) {
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final SemanticsNode root = tester.binding.pipelineOwner.semanticsOwner.rootSemanticsNode;
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Evaluation traverse(SemanticsNode node) {
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Evaluation result = const Evaluation.pass();
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node.visitChildren((SemanticsNode child) {
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result += traverse(child);
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return true;
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});
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if (node.isMergedIntoParent)
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return result;
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final SemanticsData data = node.getSemanticsData();
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// Skip node if it has no actions, or is marked as hidden.
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if ((!data.hasAction(ui.SemanticsAction.longPress)
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&& !data.hasAction(ui.SemanticsAction.tap))
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|| data.hasFlag(ui.SemanticsFlag.isHidden))
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return result;
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Rect paintBounds = node.rect;
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SemanticsNode current = node;
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while (current != null) {
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if (current.transform != null)
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paintBounds = MatrixUtils.transformRect(current.transform, paintBounds);
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current = current.parent;
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}
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// skip node if it is touching the edge of the screen, since it might
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// be partially scrolled offscreen.
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const double delta = 0.001;
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if (paintBounds.left <= delta
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|| paintBounds.top <= delta
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|| (paintBounds.bottom - tester.binding.window.physicalSize.height).abs() <= delta
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|| (paintBounds.right - tester.binding.window.physicalSize.width).abs() <= delta)
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return result;
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// shrink by device pixel ratio.
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final Size candidateSize = paintBounds.size / tester.binding.window.devicePixelRatio;
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if (candidateSize.width < size.width - delta || candidateSize.height < size.height - delta) {
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result += Evaluation.fail(
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'$node: expected tap target size of at least $size, but found $candidateSize\n'
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'See also: $link');
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}
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return result;
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}
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return traverse(root);
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}
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@override
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String get description => 'Tappable objects should be at least $size';
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}
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/// A guideline which enforces that all nodes with a tap or long press action
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/// also have a label.
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@visibleForTesting
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class LabeledTapTargetGuideline extends AccessibilityGuideline {
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const LabeledTapTargetGuideline._();
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@override
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String get description => 'Tappable widgets should have a semantic label';
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@override
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FutureOr<Evaluation> evaluate(WidgetTester tester) {
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final SemanticsNode root = tester.binding.pipelineOwner.semanticsOwner.rootSemanticsNode;
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Evaluation traverse(SemanticsNode node) {
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Evaluation result = const Evaluation.pass();
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node.visitChildren((SemanticsNode child) {
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result += traverse(child);
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return true;
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});
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if (node.isMergedIntoParent || node.isInvisible || node.hasFlag(ui.SemanticsFlag.isHidden))
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return result;
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final SemanticsData data = node.getSemanticsData();
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// Skip node if it has no actions, or is marked as hidden.
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if (!data.hasAction(ui.SemanticsAction.longPress) && !data.hasAction(ui.SemanticsAction.tap))
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return result;
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if (data.label == null || data.label.isEmpty) {
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result += Evaluation.fail(
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'$node: expected tappable node to have semantic label, but none was found\n',
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);
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}
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return result;
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}
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return traverse(root);
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}
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}
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/// A guideline which verifies that all nodes that contribute semantics via text
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/// meet minimum contrast levels.
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///
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/// The guidelines are defined by the Web Content Accessibility Guidelines,
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/// http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html.
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@visibleForTesting
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class MinimumTextContrastGuideline extends AccessibilityGuideline {
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const MinimumTextContrastGuideline._();
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/// The minimum text size considered large for contrast checking.
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///
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/// Defined by http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html
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static const int kLargeTextMinimumSize = 18;
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/// The minimum text size for bold text to be considered large for contrast
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/// checking.
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///
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/// Defined by http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html
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static const int kBoldTextMinimumSize = 14;
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/// The minimum contrast ratio for normal text.
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///
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/// Defined by http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html
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static const double kMinimumRatioNormalText = 4.5;
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/// The minimum contrast ratio for large text.
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///
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/// Defined by http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html
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static const double kMinimumRatioLargeText = 3.0;
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@override
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Future<Evaluation> evaluate(WidgetTester tester) async {
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final SemanticsNode root = tester.binding.pipelineOwner.semanticsOwner.rootSemanticsNode;
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final RenderView renderView = tester.binding.renderView;
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final OffsetLayer layer = renderView.debugLayer as OffsetLayer;
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ui.Image image;
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final ByteData byteData = await tester.binding.runAsync<ByteData>(() async {
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// Needs to be the same pixel ratio otherwise our dimensions won't match the
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// last transform layer.
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image = await layer.toImage(renderView.paintBounds, pixelRatio: 1 / tester.binding.window.devicePixelRatio);
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return image.toByteData();
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});
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Future<Evaluation> evaluateNode(SemanticsNode node) async {
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Evaluation result = const Evaluation.pass();
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if (node.isInvisible || node.isMergedIntoParent || node.hasFlag(ui.SemanticsFlag.isHidden))
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return result;
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final SemanticsData data = node.getSemanticsData();
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final List<SemanticsNode> children = <SemanticsNode>[];
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node.visitChildren((SemanticsNode child) {
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children.add(child);
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return true;
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});
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for (SemanticsNode child in children) {
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result += await evaluateNode(child);
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}
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if (_shouldSkipNode(data)) {
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return result;
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}
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// We need to look up the inherited text properties to determine the
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// contrast ratio based on text size/weight.
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double fontSize;
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bool isBold;
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final String text = (data.label?.isEmpty == true) ? data.value : data.label;
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final List<Element> elements = find.text(text).hitTestable().evaluate().toList();
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Rect paintBounds;
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if (elements.length == 1) {
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final Element element = elements.single;
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final RenderBox renderObject = element.renderObject as RenderBox;
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element.renderObject.paintBounds;
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paintBounds = Rect.fromPoints(
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renderObject.localToGlobal(element.renderObject.paintBounds.topLeft - const Offset(4.0, 4.0)),
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renderObject.localToGlobal(element.renderObject.paintBounds.bottomRight + const Offset(4.0, 4.0)),
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);
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final Widget widget = element.widget;
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final DefaultTextStyle defaultTextStyle = DefaultTextStyle.of(element);
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if (widget is Text) {
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TextStyle effectiveTextStyle = widget.style;
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if (widget.style == null || widget.style.inherit) {
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effectiveTextStyle = defaultTextStyle.style.merge(widget.style);
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}
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fontSize = effectiveTextStyle.fontSize;
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isBold = effectiveTextStyle.fontWeight == FontWeight.bold;
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} else if (widget is EditableText) {
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isBold = widget.style.fontWeight == FontWeight.bold;
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fontSize = widget.style.fontSize;
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} else {
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assert(false);
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}
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} else if (elements.length > 1) {
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return Evaluation.fail('Multiple nodes with the same label: ${data.label}\n');
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} else {
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// If we can't find the text node then assume the label does not
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// correspond to actual text.
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return result;
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}
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if (_isNodeOffScreen(paintBounds, tester.binding.window)) {
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return result;
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}
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final List<int> subset = _subsetToRect(byteData, paintBounds, image.width, image.height);
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// Node was too far off screen.
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if (subset.isEmpty) {
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return result;
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}
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final _ContrastReport report = _ContrastReport(subset);
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final double contrastRatio = report.contrastRatio();
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const double delta = -0.01;
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double targetContrastRatio;
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if ((isBold && fontSize > kBoldTextMinimumSize) || (fontSize ?? 12.0) > kLargeTextMinimumSize) {
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targetContrastRatio = kMinimumRatioLargeText;
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} else {
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targetContrastRatio = kMinimumRatioNormalText;
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}
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if (contrastRatio - targetContrastRatio >= delta) {
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return result + const Evaluation.pass();
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}
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return result + Evaluation.fail(
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'$node:\nExpected contrast ratio of at least '
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'$targetContrastRatio but found ${contrastRatio.toStringAsFixed(2)} for a font size of $fontSize. '
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'The computed light color was: ${report.lightColor}, '
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'The computed dark color was: ${report.darkColor}\n'
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'See also: https://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html'
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);
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}
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return evaluateNode(root);
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}
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// Skip routes which might have labels, and nodes without any text.
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bool _shouldSkipNode(SemanticsData data) {
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if (data.hasFlag(ui.SemanticsFlag.scopesRoute))
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return true;
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if (data.label?.trim()?.isEmpty == true && data.value?.trim()?.isEmpty == true)
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return true;
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return false;
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}
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// Returns a rect that is entirely on screen, or null if it is too far off.
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//
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// Given a pixel buffer based on the physical window size, can we actually
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// get all the data from this node? allow a small delta overlap before
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// culling the node.
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bool _isNodeOffScreen(Rect paintBounds, ui.Window window) {
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return paintBounds.top < -50.0
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|| paintBounds.left < -50.0
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|| paintBounds.bottom > (window.physicalSize.height * window.devicePixelRatio) + 50.0
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|| paintBounds.right > (window.physicalSize.width * window.devicePixelRatio) + 50.0;
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}
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List<int> _subsetToRect(ByteData data, Rect paintBounds, int width, int height) {
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final int newWidth = paintBounds.size.width.ceil();
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final int newHeight = paintBounds.size.height.ceil();
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final int leftX = paintBounds.topLeft.dx.ceil();
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final int rightX = leftX + newWidth;
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final int topY = paintBounds.topLeft.dy.ceil();
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final int bottomY = topY + newHeight;
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final List<int> buffer = <int>[];
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// Data is stored in row major order.
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for (int i = 0; i < data.lengthInBytes; i+=4) {
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final int index = i ~/ 4;
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final int dx = index % width;
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final int dy = index ~/ width;
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if (dx >= leftX && dx <= rightX && dy >= topY && dy <= bottomY) {
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final int r = data.getUint8(i);
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final int g = data.getUint8(i + 1);
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final int b = data.getUint8(i + 2);
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final int a = data.getUint8(i + 3);
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final int color = (((a & 0xff) << 24) |
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((r & 0xff) << 16) |
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((g & 0xff) << 8) |
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((b & 0xff) << 0)) & 0xFFFFFFFF;
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buffer.add(color);
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}
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}
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return buffer;
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}
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@override
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String get description => 'Text contrast should follow WCAG guidelines';
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}
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class _ContrastReport {
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factory _ContrastReport(List<int> colors) {
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final Map<int, int> colorHistogram = <int, int>{};
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for (int color in colors) {
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colorHistogram[color] = (colorHistogram[color] ?? 0) + 1;
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}
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if (colorHistogram.length == 1) {
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final Color hslColor = Color(colorHistogram.keys.first);
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return _ContrastReport._(hslColor, hslColor);
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}
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// to determine the lighter and darker color, partition the colors
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// by lightness and then choose the mode from each group.
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double averageLightness = 0.0;
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for (int color in colorHistogram.keys) {
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final HSLColor hslColor = HSLColor.fromColor(Color(color));
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averageLightness += hslColor.lightness * colorHistogram[color];
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}
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averageLightness /= colors.length;
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assert(averageLightness != double.nan);
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int lightColor = 0;
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int darkColor = 0;
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int lightCount = 0;
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int darkCount = 0;
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// Find the most frequently occurring light and dark color.
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for (MapEntry<int, int> entry in colorHistogram.entries) {
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final HSLColor color = HSLColor.fromColor(Color(entry.key));
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final int count = entry.value;
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if (color.lightness <= averageLightness && count > darkCount) {
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darkColor = entry.key;
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darkCount = count;
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} else if (color.lightness > averageLightness && count > lightCount) {
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lightColor = entry.key;
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lightCount = count;
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}
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}
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assert (lightColor != 0 && darkColor != 0);
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return _ContrastReport._(Color(lightColor), Color(darkColor));
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}
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const _ContrastReport._(this.lightColor, this.darkColor);
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final Color lightColor;
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final Color darkColor;
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/// Computes the contrast ratio as defined by the WCAG.
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///
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/// source: https://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html
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double contrastRatio() {
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return (_luminance(lightColor) + 0.05) / (_luminance(darkColor) + 0.05);
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}
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/// Relative luminance calculation.
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///
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/// Based on https://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
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static double _luminance(Color color) {
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double r = color.red / 255.0;
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double g = color.green / 255.0;
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double b = color.blue / 255.0;
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if (r <= 0.03928)
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r /= 12.92;
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else
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r = math.pow((r + 0.055)/ 1.055, 2.4).toDouble();
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if (g <= 0.03928)
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g /= 12.92;
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else
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g = math.pow((g + 0.055)/ 1.055, 2.4).toDouble();
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if (b <= 0.03928)
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b /= 12.92;
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else
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b = math.pow((b + 0.055)/ 1.055, 2.4).toDouble();
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return 0.2126 * r + 0.7152 * g + 0.0722 * b;
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}
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}
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/// A guideline which requires tappable semantic nodes a minimum size of 48 by 48.
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///
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/// See also:
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///
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/// * [Android tap target guidelines](https://support.google.com/accessibility/android/answer/7101858?hl=en).
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const AccessibilityGuideline androidTapTargetGuideline = MinimumTapTargetGuideline._(
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Size(48.0, 48.0),
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'https://support.google.com/accessibility/android/answer/7101858?hl=en',
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);
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/// A guideline which requires tappable semantic nodes a minimum size of 44 by 44.
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///
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/// See also:
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///
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/// * [iOS human interface guidelines](https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/adaptivity-and-layout/).
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const AccessibilityGuideline iOSTapTargetGuideline = MinimumTapTargetGuideline._(
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Size(44.0, 44.0),
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'https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/adaptivity-and-layout/',
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);
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/// A guideline which requires text contrast to meet minimum values.
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///
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/// This guideline traverses the semantics tree looking for nodes with values or
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/// labels that corresponds to a Text or Editable text widget. Given the
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/// background pixels for the area around this widget, it performs a very naive
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/// partitioning of the colors into "light" and "dark" and then chooses the most
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/// frequently occurring color in each partition as a representative of the
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/// foreground and background colors. The contrast ratio is calculated from
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/// these colors according to the [WCAG](https://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html#contrast-ratiodef)
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const AccessibilityGuideline textContrastGuideline = MinimumTextContrastGuideline._();
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/// A guideline which enforces that all nodes with a tap or long press action
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/// also have a label.
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const AccessibilityGuideline labeledTapTargetGuideline = LabeledTapTargetGuideline._();
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