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3 notable places I did not migrate. 1. engine/src/flutter/docs/Engine-disk-footprint.md treemaps and what hash is used for what upload. 1. engine/src/flutter/lib/gpu/pubspec.yaml, I didnt want this pr to update code that could need to be reverted and I didnt know what to do to test that publishing would not break or cause a downstream breakage. 1. engine/src/flutter/build/zip_bundle.gni I wasnt sure how to test my changes. Reviewers: Please let me know if you want a different link or if you would prefer something unmodified. Commits: - **Replace triage links with equivalents, change pull request to generic flutter/flutter, replace code search link with equivalent** - **Change link from flutter/engine to engine folder, modify link text to team** - **replace engine repo link with engine folder, replace text repo with folder** - **replace engine specific security info with flutter generic** - **replace engine roller comment with a skia roller equivalent** - **link to same file in new location** - **Remove comment that some code lives in flutter/flutter and some in flutter/engine** - **Say to bump dart in flutter/flutter without mentioning engine** - **Replace documentation with new locations** - **replace code printed comments with new locations** Partially addresses https://github.com/flutter/flutter/issues/167478 ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [x] I signed the [CLA]. - [x] I listed at least one issue that this PR fixes in the description above. - [x] I updated/added relevant documentation (doc comments with `///`). - [x] I added new tests to check the change I am making, or this PR is [test-exempt]. - [x] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [x] All existing and new tests are passing.
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5.5 KiB
Markdown
70 lines
5.5 KiB
Markdown
The Flutter project has many teams, including, but not limited to:
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* Design languages, covering:
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* The material library ([flutter/flutter packages/flutter/lib/src/material](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/material); label ["f: material design"](https://github.com/flutter/flutter/labels/f%3A%20material%20design))
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* The cupertino library ([flutter/flutter packages/flutter/lib/src/cupertino](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/cupertino); label ["f: cupertino"](https://github.com/flutter/flutter/labels/f%3A%20cupertino))
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* The Flutter framework (code in [flutter/flutter packages/flutter/lib/src/widgets](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/widgets), [...rendering/](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/rendering), [...painting/](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/painting), etc; label ["framework"](https://github.com/flutter/flutter/labels/framework))
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* The Flutter command line tool ([flutter/flutter packages/flutter_tools](https://github.com/flutter/flutter/blob/main/packages/flutter_tools/), label ["tool"](https://github.com/flutter/flutter/labels/tool))
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* Ecosystem ([flutter/plugins](https://github.com/flutter/plugins), [flutter/packages](https://github.com/flutter/packages), [the plugin infrastructure in flutter/flutter](https://github.com/flutter/flutter/tree/main/packages/flutter/lib/src/services); labels ["plugins"](https://github.com/flutter/flutter/labels/plugins), and ["packages"](https://github.com/flutter/flutter/labels/packages))
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* The Engine ([flutter engine]https://github.com/flutter/flutter/tree/main/engine) and [flutter/buildroot](https://github.com/flutter/buildroot/); label ["engine"](https://github.com/flutter/flutter/labels/engine))
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* Various platform-specific teams including iOS, Android, Windows, Linux, and macOS; labels ["platform-android"](https://github.com/flutter/flutter/labels/platform-android), ["platform-ios"](https://github.com/flutter/flutter/labels/platform-ios), etc).
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* Desktop-specific features (["a: desktop"](https://github.com/flutter/flutter/labels/a%3A%20desktop))
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* Web (label ["platform-web"](https://github.com/flutter/flutter/labels/platform-web))
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* Developer experience (e.g. [the devtools package](https://github.com/flutter/devtools/))
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* User Experience Research
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* Developer Relations (e.g. [the samples repo](https://github.com/flutter/samples/), [docs.flutter.dev](https://docs.flutter.dev/))
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* Infrastructure (mainly [flutter/cocoon](https://github.com/flutter/cocoon) and [flutter/flutter dev/devicelab](https://github.com/flutter/flutter/tree/main/dev), label ["team: infra"](https://github.com/flutter/flutter/labels/team%3A%20infra))
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There are also specific cross-cutting areas of work that may have their own subteam and that affect multiple subteams (e.g. accessibility, performance, etc).
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We also work closely with other projects, such as [Dart](https://dart.dev) and [Skia](https://skia.org), and with many [customers](../contributing/issue_hygiene/README.md#customers).
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## Responsibilities
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Subteams are responsible for reviewing PRs in their area, triaging issues, and scheduling work.
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How subteams organize themselves is not defined by this document. This document does not attempt to impose a process, merely a set of responsibilities.
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See the [Roadmap](../roadmap/Roadmap.md) and [What should I work on?](../contributing/What-should-I-work-on.md) pages for details on how to prioritize work.
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### Reviewing PRs
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Please review PRs in your area (based on label and/or repositories). The goal is to have a prompt (less than one week) turnaround for all PRs. Please have goals around handling of PRs with the relevant label and/or in the relevant repository. Please don't leave lingering stale PRs open. All PRs should be actively being worked on. If nobody has the time to work on a PR, it should be closed; the relevant issue can have the ["has partial patch"](https://github.com/flutter/flutter/labels/has%20partial%20patch) label applied.
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### Triage
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Please triage issues with your label on a regular basis. You may do this in whatever manner you prefer (on your phone while in line for lunch, as a team exercise in a dedicated meeting room, by having some sort of team rotation, whatever).
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[You must cover these bug lists in particular.](../triage/README.md#triage-process-for-teams)
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* Assign bugs that you are working on or that you have committed to work on.
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* Unassign bugs you are not working on and have no specific scheduled plans to work on.
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* Make sure that assigned bugs have a month-based milestone (see section below).
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[See our page on managing issues.](../contributing/issue_hygiene/README.md)
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Keep an eye out for bugs that should block releases, update the [bad builds](../releases/Bad-Builds.md) page accordingly.
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### Be conservative when scheduling
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Customers always assume things will be done sooner than you promise, and there are always going to be emergencies, so you need slack in your schedule.
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You will be more effective, more popular, and your morale will be higher, if you focus on a small set of things and really knock those out of the park, than if you try to do a large number of things and only do a little bit for each, so aim to underpromise and overdeliver.
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This may mean your OKRs are more optimistic than what you report as your scheduled timeline. With OKRs we generally try to hit 67% of the plan. With the roadmap we want to hit 150%.
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(OKRs are how some team members plan their work, notably it is used by Google engineers.) |